Posted on 11-Nov-2011

Rayman Origins Review

Everyone loves Rayman

Great platformers are like great driving games: nail the 'vehicle' and all the parts fall into place. If a car is great at cornering, every corner is sweet. And if a plumber is great at jumping, every gap is a joy. Rayman has never been great at jumping.

Continuing the motoring metaphor, he lacks nature's shock absorbers: ankles. Where we feel the crunch of impact in Mario's sprite frame, Rayman is a horribly vague presence - a strange eggplant thing held aloft by the waftiest physics this side of Wind Blown Shopping Bag Simulator.

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Origins' cleverest move is playing up to this ambiguity. Ubisoft stare into the void between Rayman's torso and extremities and, resisting the urge to throw up, discover a world of loose and limber (unlimber?) acrobatics. With no knees to hold him down (suck on that Pinocchio) he can outrun one of Donkey Kong Country's mine carts.

And the lack of elbows? All the better for yanking him around crumbling platforms and dizzying wall jumps. With just a few tweaks, this shapeless platform hero becomes an ode to the freedom of limblessness.

This revamped Rayman is a robust hero, a halfway house between Mario's acrobatic skill and the relentless forward charge of Donkey Kong Country Returns. Levels encourage speed, whether by narrative necessity - outrunning piratical cannon fire or flesh-eating bugs - or through networks of water chutes and air cannons. As in DKCR, enemies are woven into the natural rhythm of the level, encouraging us to chain platform hops and head bops into long, graceful manoeuvres.

Bonus level objectives help tease out amazing runs from even the densest thumbs. Rayman grabs 'Lums' to satisfy an end-of-stage score criteria, with vital multipliers offered for collecting chains of singing Lums in a tight time limit. Lum formations cleverly mark out racing lines around the various obstacles - useful visual clues when the time comes to attempt later time trial runs.

Those scarred by DK's frustrate-o-sprints will find Rayman's timed dashes more to their liking. Build up a head of steam and Origins becomes as fluid as platforming gets. Dash, jump, dash, hover, jump, wall-jump, punch, wall-jump, dash. Yep: platforming sucks in the written word. Recalling any stretch of run-and-jump comes across more Rainman than Rayman: a chain of verbs hammered into the brain through repetition and rote.

Feed the words through human thumbs, however, and they become like musical notation for performing genuine platforming miracles. Watching others play, you can't believe you did the same bits yourself.

The standouts are chase sequences which put Rayman on the tail of a chest reluctant to give up its treasure. Tearing across collapsing cliffs and exploding piers is as slick as platforming gets. Death comes instantly - and often - but it never feels unfair. It sits just the right side of pixel perfect jumping, with a margin of human error reminding you you're in full control. Compare this approach to Bit.Trip Runner or Donkey Kong's mine carts - where long stretches have to be nailed with a joyless rigidity - and Origins is the superior bounder.

Played by a pro, levels scream by in a blur of breathless Looney Tunes' energy. Probably for the best, considering Michael Ancel's wacky world vision. He lays the zany on thick in an attempt to disguise traditional ideas. Call them popcorn and beards if you want, we know falling platforms and rope swings when we see them.

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Comments

10 comments so far...

  1. brookie_2001 on 11 Nov '11 said:

    I wasn't really interested in the game (never been a fan of Rayman). Then i played the demo because i love 2D platformers especially in this generation because they always look amazing and i was pleasantly surprised at how good it was. The difficulty i can see doing my head in later on but i think i might pick this one up after i've finished Skyrim, AC: Revelations and Saints Row 3.

  2. Cazy008 on 11 Nov '11 said:

    •Zany art design will do your head in

    ..Is all I can say to that :roll: .

  3. Ali_ on 11 Nov '11 said:

    Why the surprise? Rayman might have started off as a me-too platformer, but Rayman 2 was a truly excellent 3D platformer and not far off the benchmark set by SM64. It was certainly better than any Sonic 3D interpretation.

  4. MrPirtniw on 11 Nov '11 said:

    The art design is fantastic! What you talkin' bout, cvg? No space marines, no genero anime, no gritty urban soldiers- just pure creative nonsense. The demo was great and that's coming from someone who thinks Rayman's a bit rubbish. More like this please game developers.

  5. WHERESMYMONKEY on 11 Nov '11 said:

    really 2d platforming is back. If you own a wii it never went a way.

  6. ginsin on 11 Nov '11 said:

    This game looks awesome. There needs to be more hand-drawn 2D games.

  7. bennyt on 11 Nov '11 said:

    Excellent review apart from the downers-the art and the singing? Shame on you cvg, those are what make the game more alive and delivers you into the wacky, crazy and fun world of Rayman.

    Very much looking forward to it, especially the coop.

    Fun, giggles,good times and of course, plenty of slapping ahead me thinks

  8. beemoh on 11 Nov '11 said:

    Wind Blown Shopping Bag Simulator was rubbish. Carrier-Gust 2006 was *so* much better.

  9. charsh392 on 28 Apr '12 said:

    I think the design and singing were too little to complain about..
    We are talking about a 2d-platformer here, not CoD, so for quality such as this, shouldn't have any criticism.
    I give it a 10. And the singing wouldn't bother kids which was what the game's main audience consisted of.
    Of course someone more older may not agree with it, but yeah overall quality is superb. There should be a different
    system used for scoring different games such as this platformer. Platformer vs other platformers if that wasn't done.
    The game reminds me of being a kid which reminds me of when I played my first Rayman game as a kid. It's fun to be a kid. :D

  10. Balladeer on 29 Apr '12 said:

    I can't even be bothered to bring out the Thread Necromancy picture. Just look at the date of the post before yours, then bang your head on a desk a couple of times. Thank you.