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Riddick dev Starbreeze working on PSN game

Self-financed title is next after Syndicate

Syndicate dev Starbreeze is working on a digital game for release on the PlayStation Network, it's confirmed in a just-published interview.

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Speaking to our colleagues at PSM3, studio head Mikael Nermark confirmed that its download game will be next on the release slate after Syndicate ships early next year.

"We are actually doing [a PSN project]. Right now. That's why I couldn't walk you round floor six [laughs]," he said. "We have a self-financed thing going on up there."

He explained: "For us being a AAA studio, we have to understand how to utilise the new medium, so to speak, and understand that we have to build a game for the PSN instead of trying to do a big game.

"I think that's the hardest part for us - to adjust when we're doing the small stuff. Because as a studio, we think big.

"We can't be that big when we're making a PSN game. A big game can be anything between 120 to 200 staff, whereas a small project is one tenth of that, so you have to be able to understand how you handle your resources."

Nermark, while not being drawn on details of the mysterious PSN project, said the benefit of working in a small team is that "everyone has ownership" of their work.

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"You can sit all ten people in one room, you don't need a whiteboard, project management tools... you hardly need a producer," he joked.

"Okay, you need a producer, but you let the creatives run it and have a producer overseeing, making sure you hit goals. That's all. You don't lose a lot of time to nonsense. I think you understand what I mean... [more laughter].

"If you work for a big studio you do the big games, but you know you're part of a team of 150-200 people. If you work in that company you could end up as the 'eyebrow' guy. Or the 'tree' guy."

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