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5 great games that got trampled in the Christmas rush

Are you guilty of overlooking these?

In between all the big releases like Battlefield 3, Modern Warfare 3, Uncharted 3 and many other popular games with 3 in the title, it's easy to forget about or miss out all together on some of the great smaller releases.

Games like Dead Island, Child of Eden and Ico/Shadow of the Colossus are fantastic, lesser know titles which are definitely worth your attention.

We've also got games like Serious Sam 3 coming out soon which is sure to be a treat for fans of old school shooters where the main character doesn't hide behind cover, and when stuff gets shot it goes boom!

It is all too easy to pass on these lesser known games, as evidenced by the list below. We've put together a list of some of the excellent games that unfortunately got caught up between all the big Christmas releases and buried.

So let's all spare a thought for these hidden gems and try not to let the same happen again this year, okay?


It's sad to admit, but Brutal Legend was always going to be unsuccessful. First off, it's a product of Tim Schafer's brilliant mind, which ultimately doomed the game to retail failure in itself. The stupid world and its stupid people clearly aren't ready for his genius.

Secondly, it was a cartoonish-world of heavy metal, with RTS elements to the gameplay - so basically as far removed as you could be from the current crop of military-themed FPSs that people are falling over themselves to spend money on these days.

It makes us sad to have to write about any Tim Schafer/Double Fine game in a feature like this, the guys and gals at the studio are some of the most creative minds in the industry and they deserve to have their work rewarded for their work.


But releasing in the same Christmas period as Uncharted 2, Arkham Asylum and Modern Warfare 2, didn't do Brutal Legend any favors, it didn't really stand a chance. At last count it only only managing to sell a paltry 216,000 units in its first month. Schafer tells us not to worry too much about sales though. "As long as you make a cool game, publishers want to talk to you," he said in an interview in 2009. We hope he's right.

We suspect another reason the game didn't sell too well is because gamers were unsure as to what type of game Brutal Legend actually was. Was it a general action-adventure? A hack-n-slash? Well it turned out to be an action-RTS, which wasn't exactly what most had in mind.

The RTS gameplay wasn't that bad, and if metal is your religion then it's a hugely enjoyable game. Why not check it out?

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