Posted on 22-Nov-2011

WWE 12 Review

Not the reboot we were hoping for...

How hard is it really to bring about change? CM Punk guaranteed a 'new era' for WWE in an apparently off-script tirade at Raw this summer - but so far he's provided no more than a new T-shirt. (Where's the new title belt you said was coming, Phil?)

Here in the gaming world, THQ's rebranded WWE series promised a radical upheaval of features, but actually offers little more than some new gloss painted over an old product.

Developers Yuke's will point to a substantial animation system shake-up, and in their defence this does create a speedier game that's marginally easier on the eye. But what it hasn't done is eliminate the stop-start nature of the series' core grappling - and it's this cumbersome clashing that holds the game back.

WWE 12 Screenshot
Wrestlers still clatter together like in the old days, and for all the talk of new animations there's no noticeable improvement in fighting flow. Gameplay improvements should have been used to bring in more fluid move-chaining skills (as showcased in WWE All Stars' countering and grappling systems).

Instead, the opposite now seems to be true: singles matches are as stilted as ever, and now that moves can be interrupted, attacks are often halted in unnatural ways whenever there are more than two people in the ring. There are question marks about the robustness of the new animations too. Bodies pass through ring ropes with alarming regularity, and it isn't uncommon to see the superstars falling out of the ring altogether if they stray too close to the apron.

To make matters worse, it now takes longer to perform most moves thanks to a new body-shifting grappling system that replaces the old control scheme. Then there are the narrow backstage areas - some of the least wrestle-friendly zones to ever grace the series - or the new Road to Wrestlemania match progression system that does away with legitimate fights and reduces your entire role to that of a mere spectator.

In typical WWE game fashion there's the usual dated material on top, although as WWE's roster rearrangements have been relatively calm this year the game-to-real-life superstar ratio is healthier than usual. Still, the entire first month of the opening Road to Wrestlemania story focuses on now defunct pay-per-view Bragging Rights and feeds into a story so preposterous it's almost up there with the infamous 'Candice Michelle has a magic wand' tale from Smackdown vs Raw 2007.

WWE Universe - the neverending merger of exhibition matches and story mode - isn't as stable as it could be either. We experienced a couple of instances of number one contender match losers inexplicably getting title shots at PPVs at the expense of the contender winners.

WWE 12 Screenshot
And if you want to play each and every match you'll be faced with a miserable quandary: do you choose to play 'Next Match' after each and every pinfall but put up with the fact that you'll be dumped into bouts without the faintest clue as to who's fighting for what honours, which wrestler is defending a title, or what the match stipulation might be? Or do you opt to duck back to the Match Card menu before each and every bout to get the info you need, but put up with monstrous loading times in the process?

Of course, because WWE 12 was built on top of the pre-existing game systems there's now a vast amount of content waiting to be rooted out. Creation modes continue to pioneer console-customisation options (even if the new create-an-arena feature won't let you go quite as wild as you'd like) and despite their clear downfalls the story modes are huge improvements over last year's. What WWE 12 isn't, however, is the instalment capable of fishing the series out of the obtuse waters it has slowly drifted into. All Stars proved that simple ideas could create a pick-up-and-play WWE title without sacrificing depth for the hardcore, and WWE 12 would have done well to learn from its arcade-focused cousin.

The verdict

Score
6.7 10

As awkward as 'Hacksaw' Jim Duggan wrestling today, WWE 12 delivers but a fraction of the changes needed to fix its problems

Uppers
  • A wealth of options and content
  • Speedier bouts and new animation system
Downers
  • Core engine is creakier than ever
  • Disappointing Road To Wrestlemania mode
Format
PlayStation 3
Developer
THQ
Publisher
THQ
Genre
Beat 'em Up
Recommended Links
From The Web

Comments

4 comments so far...

  1. TheCrimsonFenix on 22 Nov '11 said:

    Did you really expect it to change enough, honestly? The only way the game will bring enough change and refreshment is if they take a break with it and build it from the ground up or just hand over development to another team like those who made No Mercy. These games each year end up changing oh so little of what is a big list of problems. They tired out the idea with the first set of Smackdown games, tried to refresh it with VS Raw and now it seems that by changing the title they think they will garner enough attention to sell well enough. Sadly that trick works. Simply packaging the same game as the year before whilst taking out some unused feature then bringing in some "new" mechanic that is either some slightly altered game mode or mid game idea and screaming about it being the next big thing, then they have the nerve with one of the next games down the line to re-introduce one of the features that they originally cut. Mark my words, next year when WWE 13 rolls round the corner, you'll be playing this same game with a slightly altered match type or gameplay mechanic.

    Seriously THQ, take a break with the series, rebuild it from the ground up and I'm not talking about some new animation engine that still ends up looking jerky with weird collision detection.

  2. Very_Silver_Ownz on 22 Nov '11 said:

    I've bought almost every Smackdown game on release but after playing the terrible Smackdown vs Raw 2011 I am definitely not getting this game.

    I remember all I used to play on the PS2 were GTA and Smackdown but Smackdown series has gone down in quality ever since it became multiplatform with 360 and PS3.

    Smackdown games on PS2 were epic. Smackdown games on PS3 are beyond awful.

  3. TheExpendable on 24 Nov '11 said:

    This really P*sses me off, every year they promise so much and always dish out mediocre games.
    I truly believed they were on to a winner with WWE 12, but i get a sense from the review that its yet another dissapointment.

    What i dont understand is how they havent figured out how to make a great wrestling game after all this time, with the amazing technology a ps3 and xbox has to offer, yet it was done perfectly 11 years ago on a cartridge!

    So dissapointing as a huge wrestling fan that we have to solely rely on THQ for video games, i wish someone else would finally step up and create a long overdue awesome WWE game. because its very very clear they dont give a f*ck about the fans its all about the money with these annual releases.

  4. legion on 29 Nov '11 said:

    So.... it's crap just like the last few have been over the years....what a suprise