Shortly after the release of Uncharted 3 gamers took to the internet and began complaining.
Nothing out of the ordinary so far. But in the weeks following the hum of discontent quickly developed into a booming voice of displeasure.
According to the backlash Naughty Dog's formula fiddling resulted in Uncharted 2's tight, responsive gunplay being reduced to a "clunky" and "sluggish" mess. A sentiment a couple of members of team CVG are inclined to agree with.
Naughty Dog's community manager Arne Meyer responded to posts on the developers official forum by providing a detailed, technical insight into the changes adopted between Uncharted 2 and Uncharted 3.
The clinical breakdown of bullet trajectory, aim sensitivity, and enemy behaviour carried an air of irreverence, as if Naughty Dog was telling detractors to quit their bellyaching and deal with it.
To us the nitty gritty explanation of Uncharted 3's inner workings served as a showing of self-confidence from the veteran developer. A resolute proclomation of faith in what it created and statement that it has no intention to keel under pressure.
So we soldiered on, scraping our jaws off the floor after each breathtaking set-piece and slamming it shut to grind-teeth and grimace-face our way through gunfights. Credits rolled and we found ourselves torn.
Uncharted 3 was, and still is, a cinematic, character driven experience without peer, deserving of all the praise it has received from us and dozens of other critics. But we can't help but feel that our experience of the game has been lessened, tarnished even, by the uncooperative shooting.
Earlier today Naughty Dog finally conceded and confirmed a patch addressing the complaints is in the works. According to the studio the update will introduce an optional aiming toggle that brings the shooting settings closer to Uncharted 2's.
We, like most of you, are done with Uncharted 3's single-player and have no intention to replay it. At least not while it's so fresh in our minds anyway. While this update will certainly prove valuable to multiplayer fans and those who are yet to experience the wonders of its single-player, the large majority that have will have to go on with their memories of Uncharted 3's campaign sullied (Horatio Caine glasses on).
So our question to you is if you think the damage already been done? What are your feelings on the shooting in Uncharted 3 and did it impact your overall opinions on the game?
Do you think Naughty Dog should have done more to anticipate or remedy the issue? Let us know in the comments below.