I Am Alive is unlikely to release on PC due to concerns about piracy, the game's creative director has said.
Stanislas Mettra told IncGamers the decision will ultimately be based on the chances of a PC version turning a profit.
"We've heard loud and clear that PC gamers are bitching about there being no version for them," the Ubisoft Shanghai dev said. "But are these people just making noise just because there's no version or because it's a game they actually want to play? Would they buy it if we made it?
"It's hard because there's so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it," he added. "Perhaps it will only take 12 guys three months to port the game to PC, it's not a massive cost but it's still a cost. If only 50,000 people buy the game then it's not worth it."
Explaining the long silence between I Am Alive's original reveal and its recent re-announcement as an XBLA / PSN game, Mettra told us the title had been started again from scratch as it "wasn't as exciting as first thought".
For more on the game's current status, check out this I Am Alive preview published earlier today.