Max Payne 3: Over-the-shoulder aiming, physics, animation detailed

Last Man Standing mechanic revealed

Rockstar will be bringing hard-boiled cop Max Payne back next year and has revealed some of the new tricks the old dog has learned in his years off.


Along with the relaxing of his lemon-sucking facial expression, Max Payne 3 will feature the over-the-shoulder aiming mode and cover mechanics that are now ubiquitous among third-person shooters. However, these will just serve as garnish to the game's classic run-and-gun shooting.

"We've introduced a left trigger over the shoulder aiming feature where you can zoom in a bit closer and aim more precisely on your target at the expense of your ability to move around quickly," art director Rob Nelson told Gamespot (via ShackNews).

"So we added that and we've added a cover mechanic, but those are ancillary additions to the core of the game, which is still very much the run and gun."

Nelson also detailed a 'Last Man Standing' mechanic, which gives Max a reprieve from death for a small period if he's got one painkiller on him. If the player is able fill the enemy that delivered the wounding shot with bullets he'll recover enough energy to soldier on.

The art director went on to explain how Max Payne 3 will employ the Euphoria engine and how it has evolved since its use in Grand Theft Auto IV and Red Dead Redemption.

"As far as Euphoria it's basically a set of behaviours that you can tune, and so it's really how much effort you put into that. So with Max we put a lot of effort into the different aspects of Euphoria and how we use it," Nelson explained.

"So there's the hit reacts for the enemies; we sort of evolve that and make those feel more connected. I think we had a good jump from GTA4 to Red Dead and you're going to see another good jump from Red Dead to Max, where you want individual shots to react properly you want people to fall realistically."

He also dropped a few details on the use of physics and animation hybrids when Max is diving around, gunning down enemies.

"That's physics and a pose library of animations running together, so you need to be able to control where he's pointing, but at the same time he needs to behave realistically depending on his environment.

"If you want to stay on the ground for whatever reason you can stay there and keep shooting 360 degrees around you. That is Max rolling around from pose to pose. That's another blend of physics and animation that we worked really hard to get feeling right. It's very cool."

Have a read of our first impressions of Max Payne 3 for our thoughts.

[ SOURCE: GameSpot ]