I Am Alive's creative director Stanislas Mettra has moved to clarify comments he made earlier this week regarding the PC version of his digital disaster game.
The Ubisoft man told Inc Gamers on Wednesday that it would be difficult to make a PC version of I Am Alive financially viable because "there's so much piracy and so few people are paying for PC games."
He added that he was well aware that PC gamers have been "bitching" about the lack of an official statement regarding a PC release, questioning whether they were doing so "just because there's no version or because it's a game they actually want to play?"
In an updated statement the creative director's backtracked slightly, saying he'd "love" to see a PC release of I Am Alive and claiming that Ubisoft is still working to see the "feasibility" of a release on the platform.
"I would really love to see a pc build of the game and I dont think I meant to say 'the game won't happen on pc' it's probably an English language miscommunication (I am not native English speaker)," he told Inc Gamers.
"What I meant is that the pc version did not happen yet [sic]. But we are still working to see the feasibility of it, which is not necessarily simple.
"I gave some examples to illustrate the problematic [sic], but obviously it is not in my hands and not my part to talk about this."
He added: "Honestly, which game maker would not love his game to be playable on as many platforms and by as many people as possible? Regardless console or pc, what matters is the game and the pleasure people can get from it."
It's not all doom and gloom for mouse and keyboard disaster game fans then.
For more on the game's current status, check out our I Am Alive preview published earlier this week.