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My favourite Christmas game: Mark Healey

"A commodore 64 was a different league... I'd heard rumours that you could create your own games on it"

In yesterday's Christmas soapbox feature Modern Warfare 3's Sledgehammer Games boss Glen Schofield - previously of EA and Dead Space fame - recounted a monster festive gaming session.

Before him we had Cliff Bleszinski's Mega Drive / Genesis memories, Kudo Tsunoda's Disneyland daydream and Randy Pitchford's heartfelt Christmas story.

Today we're joining British game development legend Mark Healey, who you might remember is one of the key figures behind classics such as Theme Park, Magic Carpet and Dungeon Keeper, and is currently co-founder and Creative Director of Media Molecule.

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Christmas sometime in the eighties, I unwrapped a Commodore 64, it was meant as a present for the family, but I knew this baby was mine.

My Step dad had bought it on Hire Purchase, maybe because he felt guilty about giving away our Binatone (I think it was a binatone) video game console in a game of cards - I only got a chance to play that a couple of times, but that was enough to get my imagination fired up.

A commodore 64 was a different league though - I'd heard rumours that you could create your own games on it - making your own pictures move on the T.V! - this was magic, and I had to have some of that action.

Turn it on, and it would boldly claim 'READY'.
Oh YEAH! A mate of my step dad helped me type in my first program, it went something like this;

10 PRINT "HOW ARE YOU?"
20 INPUT A$
30 IF A$ = "GOOD" THEN PRINT "I'M HAPPY THAT YOU ARE GOOD"
40 if A$ = "ROUGH" THEN PRINT "WHAT DID YOU GET UP TO LAST NIGHT THEN"

Pretty simple, but I was instantly hooked...

LittleBigPlanet 2 is out now on PlayStation 3

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