Posted on 11-Dec-2011

The Elder Scrolls 6: What we want to see

This is OUR list, but what do YOU want to see?

Congratulations. By reading this, it means that you've successfully pulled yourself away from Skyrim long enough to do something a little more productive.

The Elder Scrolls 5 is an amazing RPG, and is definitely worth your time if you're into all that fantasy lark. It's just a shame that it's marred by a wealth of bugs and glitches. PS3 users are hit the worst, what with the stuttering bug that renders the game practically unplayable and that..

So in between our Skyrim sessions, we've been thinking about what we want from The Elder Scrolls 6 (or VI for all you Roman numeral obsessives). Perhaps have a think about it yourself and share your thoughts in the comments below. After you've read ours first, of course...

More voice actors

Considering the vast amount of NPCs populating the world of Skyrim, you'd think Bethesda would invest in more than just three voice actors. Alright, so there probably were more than three voice actors, but we have a hard time recalling more than three.

We got tired of hearing the same voices over and over again, especially from the guards. Yes, I know a knee injury ended your career as an adventurer like me, just shut up already! Or at least say it in voice different from the last 500 guards that said that exact same line. Also, buy some knee guards for gads sake.

Elder Scrolls V: Skyrim Screenshot
It just breaks the immersion. We get that Bethesda couldn't possibly create unique, original NPCs for every single person in the game, but putting a little more work towards making them more varied wouldn't go unnoticed.

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Comments

59 comments so far...

  1. thejadefalcon on 11 Dec '11 said:

    I'm sorry, but I have to disagree with just about everything the author said.

    For a start, there were seventy voice actors. If you can only manage to remember three distinctive ones, then you are really damn tonedeaf. I can pick out twenty just off the top of my head, with all their little accent differences and even put character names to quite a few of those voices. I'm actually completely okay with guards and bandits and other "disposable" characters having the same voices, to be honest. It can break the immersion, sure, but it can also help with gameplay, by giving them a distinct voice so you know they're about, rather than having to swing the camera around to see if it was a guard or a grocery store owner watching you try to pick a lock.

    As for multiplayer, Bethesda have said repeatedly that they've seriously considered it in every game since Morrowind(? I believe that was the one they started thinking about, anyway). But every time, the amount of work, the amount of testing, the amount of chaos that would cause as two people screw around in the same world, would either mean a really bad game, a rushed single-player or an Elder Scrolls game every decade and a half. Thanks, but no thanks.

    I love multiplayer, don't get me wrong. I'm glad BioWare are trying to implement it into Mass Effect 3, but only because they're trying it in a way that makes sense, rather than just lumping people into a second Shepard or something stupid like that. But The Elder Scrolls is not a multiplayer game and it never should be, not for the main series anyway (if they do an MMO, I'll probably be all over that). It's meant to be about YOU, the Nerevarine, the Champion of Cyrodiil, the Dovahkiin. Not you, the Nerevarine and the Nerevarime. Not you, the Champion of Cyrodiil and the Hero of Cyrodiil. Not you, the Dovahkiin and the Dovahkin.

    If nothing else, I don't want others screwing around in my world. Everyone has their own separate playstyle. If I want to hang back and explore, I don't want my friend to rush off without me and kill everything. If I want to rush off and kill everything, I don't want to have to wait for my friend to finish exploring. And if you're on the other side of a place like Skyrim to your friend, what the hell is the point in multiplayer, exactly? You're still playing alone, just together. Multiplayer may be one of the most requested things, but I hope Bethesda realise that these people know not what they ask and deny it to them, however many thousands of people might ask. People often say multiplayer will be a game-killer. In The Elder Scrolls' case, I think they would be right.

    Finally, I'm not sure the author has any idea what the bug testing process is like. For a start, Bethesda DID bugtest intensively. How do I know this? Because the game is actually playable. Every game has thousands upon thousands of bugs. Halo 3 had a lot more than 50,000 bugs fixed before launch, Reach I think had even more. And those were linear shooters. How many do you think Skyrim had? The PS3 issue (which is vastly over-bitched about on this site. Yes, it's a problem, but the videos CVG showed are 10-15 FPS, which is NOT unplayable like they claim) could have been missed. Not every PS3 user is having the issue. Bethesda's testing department could have had the ones that were lucky enough to escape that fate. If they'd noticed the save-files increase (which I believe is a universal constant, even on the unaffected PS3s) and ignored it until after launch in favour if game-breaking bugs that they'd found, then that's not much of an issue. Bethesda could easily have had a patch out for that before it became hard-drive crushing.

    Next, patches can introduce errors very easily. Patches aren't a magic wand to fix all your problems. Sometimes, one bit of code that you change can have an unnoticed effect on another bit of code. Game developers have to make plenty of decisions about bugs, and some of those are deciding which bugs to purposefully leave in the game. If they fixed a minor bug, where your helmet has two pixels of texture missing when you get hit by a flame spell in the face at the same time as you slow time and get shot in the back with an arrow, then yes, that bug that would affect 0.1% of players would be fixed. But it might come at the expense of creating a truly game-breaking bug that affects 20% of your players. That risk is not worth taking. The backwards dragons are an example of code getting screwed up in the process of being fixed.

    And my final comment is that bug testers do many truly weird things to try and find bugs. They might jump up and down on the spot fifty thousand times just to see if that would break anything. Those speedruns you mentioned actually likely had a purpose on top of them celebrating their baby's upcoming launch. They would have had to find and exploit glitches to make those times, which means they now know about those and can fix them if they have negative effects on the rest of the gameworld or the player.

    It saddens me that there is so much so wrong about this article that I wrote that much as a counterpoint. When I started, I'd hoped for a couple of sentences for each point, but the major problems with the article grew more and more apparent and glaring.

  2. thejadefalcon on 11 Dec '11 said:

    Holy s**t, it didn't look that long in the comment window. Let me go add a bit more paragraph spacing.

  3. metallicorphan on 11 Dec '11 said:

    if you want Co-Op,go play something else,this is a single player experience ..sick of people always wanting to put Co-Op and Multiplayer in single player games

    and what game are you playing when you can only remember 3 voice actors CVG?,or have you got this mixed up with Oblivion?...just how many hours did you put into this game again?,because right now i am thinking 1,no matter what your 100 hr article says(which still is no where near enough time by the way)

    I am bored with these articles now CVG,the weekends are the worse,its like you just dish out any old crap just for something to do

  4. corkscru74 on 11 Dec '11 said:

    Oh CVG, you do annoy me sometimes. Before the game was released your were love weeing over the fact there were so many voice actors. Now the game's out you're moaning there are only three(!?!) You're getting as bad a Molyneux hyping a game before release and then berating it once everyone's bought it!

    I do, however, like the idea of co-op. But balancing it would be sooooo difficult!

    Oh and points 3 and 4 are pretty much the same. So if the only things you can think of are:
    1) Incorrect
    2) Mentioned by the developers and players for the past 8 years
    3) Less buggy engine
    4) Less bugs in the engine
    then the game is either nigh-on perfect or you have no imagination.

    What I'd like to see?

    Well, the main story campaign hasn't wowed me so far (I'm at the start of act 2) but then that was never the point of the game, was it? It's far more fun just exploring and doing what ever you feel like that day.

    Horses that don't appear to have Asthma. Seriously, don't give me a massive world to explore, charge me 1000 gold or a steed and then only allow it to run for 20 metres at a time! Go take a look at Red Dead, they got it spot on.

    Finally, make the cities and buildings part of the main game world so there are no loading times.

  5. Billybob21 on 11 Dec '11 said:

    I'm sorry, but I have to disagree with just about everything the author said.

    For a start, there were seventy voice actors. If you can only manage to remember three distinctive ones, then you are really damn tonedeaf. I can pick out twenty just off the top of my head, with all their little accent differences and even put character names to quite a few of those voices. I'm actually completely okay with guards and bandits and other "disposable" characters having the same voices, to be honest. It can break the immersion, sure, but it can also help with gameplay, by giving them a distinct voice so you know they're about, rather than having to swing the camera around to see if it was a guard or a grocery store owner watching you try to pick a lock.

    As for multiplayer, Bethesda have said repeatedly that they've seriously considered it in every game since Morrowind(? I believe that was the one they started thinking about, anyway). But every time, the amount of work, the amount of testing, the amount of chaos that would cause as two people screw around in the same world, would either mean a really bad game, a rushed single-player or an Elder Scrolls game every decade and a half. Thanks, but no thanks.

    I love multiplayer, don't get me wrong. I'm glad BioWare are trying to implement it into Mass Effect 3, but only because they're trying it in a way that makes sense, rather than just lumping people into a second Shepard or something stupid like that. But The Elder Scrolls is not a multiplayer game and it never should be, not for the main series anyway (if they do an MMO, I'll probably be all over that). It's meant to be about YOU, the Nerevarine, the Champion of Cyrodiil, the Dovahkiin. Not you, the Nerevarine and the Nerevarime. Not you, the Champion of Cyrodiil and the Hero of Cyrodiil. Not you, the Dovahkiin and the Dovahkin.

    If nothing else, I don't want others screwing around in my world. Everyone has their own separate playstyle. If I want to hang back and explore, I don't want my friend to rush off without me and kill everything. If I want to rush off and kill everything, I don't want to have to wait for my friend to finish exploring. And if you're on the other side of a place like Skyrim to your friend, what the hell is the point in multiplayer, exactly? You're still playing alone, just together. Multiplayer may be one of the most requested things, but I hope Bethesda realise that these people know not what they ask and deny it to them, however many thousands of people might ask. People often say multiplayer will be a game-killer. In The Elder Scrolls' case, I think they would be right.

    Finally, I'm not sure the author has any idea what the bug testing process is like. For a start, Bethesda DID bugtest intensively. How do I know this? Because the game is actually playable. Every game has thousands upon thousands of bugs. Halo 3 had a lot more than 50,000 bugs fixed before launch, Reach I think had even more. And those were linear shooters. How many do you think Skyrim had? The PS3 issue (which is vastly over-bitched about on this site. Yes, it's a problem, but the videos CVG showed are 10-15 FPS, which is NOT unplayable like they claim) could have been missed. Not every PS3 user is having the issue. Bethesda's testing department could have had the ones that were lucky enough to escape that fate. If they'd noticed the save-files increase (which I believe is a universal constant, even on the unaffected PS3s) and ignored it until after launch in favour if game-breaking bugs that they'd found, then that's not much of an issue. Bethesda could easily have had a patch out for that before it became hard-drive crushing.

    Next, patches can introduce errors very easily. Patches aren't a magic wand to fix all your problems. Sometimes, one bit of code that you change can have an unnoticed effect on another bit of code. Game developers have to make plenty of decisions about bugs, and some of those are deciding which bugs to purposefully leave in the game. If they fixed a minor bug, where your helmet has two pixels of texture missing when you get hit by a flame spell in the face at the same time as you slow time and get shot in the back with an arrow, then yes, that bug that would affect 0.1% of players would be fixed. But it might come at the expense of creating a truly game-breaking bug that affects 20% of your players. That risk is not worth taking. The backwards dragons are an example of code getting screwed up in the process of being fixed.

    And my final comment is that bug testers do many truly weird things to try and find bugs. They might jump up and down on the spot fifty thousand times just to see if that would break anything. Those speedruns you mentioned actually likely had a purpose on top of them celebrating their baby's upcoming launch. They would have had to find and exploit glitches to make those times, which means they now know about those and can fix them if they have negative effects on the rest of the gameworld or the player.

    It saddens me that there is so much so wrong about this article that I wrote that much as a counterpoint. When I started, I'd hoped for a couple of sentences for each point, but the major problems with the article grew more and more apparent and glaring.

    I appreciate what you are saying for the most part, but I have to stop you at the PS3 frame rate. The issue isn't "overbitched" about on this site like you claim. It's perfectly justifiable the amount people complain about it as it is a truly unforgivable cock up. If you go on to EG, their digital foundry article shows that the frame rate - at it's worst admittedly - can fall all the way down the 0fps, which is nothing short of a disgrace. Sorry if I sound like I'm being a bit of an arse, but this issue really does make my blood boil.

  6. thejadefalcon on 11 Dec '11 said:

    I appreciate what you are saying for the most part, but I have to stop you at the PS3 frame rate. The issue isn't "overbitched" about on this site like you claim. It's perfectly justifiable the amount people complain about it as it is a truly unforgivable cock up. If you go on to EG, their digital foundry article shows that the frame rate - at it's worst admittedly - can fall all the way down the 0fps, which is nothing short of a disgrace. Sorry if I sound like I'm being a bit of an arse, but this issue really does make my blood boil.

    Okay, that part I didn't know about. That's the first I've heard about FPS that low. In the last CVG article I read about it, they showed a video which had fairly consisent 10-15 frames (there were very, very occasional blips where it did reach zero, but it was so short a period it wasn't worth a fuss) and they called it unplayable, which is pathetic. 2-3 FPS is unplayable. 10 is merely a massive irritance.

    So, either CVG suck at reporting issues, making them a much bigger problem than they truly are, or they just suck at taking videos that accurately show off the problem. Either way, it doesn't reflect very well on the site's writers.

  7. Toasted_PSP on 11 Dec '11 said:

    So, either CVG suck at reporting issues, making them a much bigger problem than they truly are, or they just suck at taking videos that accurately show off the problem. Either way, it doesn't reflect very well on the site's writers.

    Its a problem that largely effects the PS3 version so of course C&VG are going to make a massive deal out of it :wink:

    But this is a problem that has effected Bethesda games with every game they have released this generation, unlike other developers that have got to grips with problematical hardware Bethesda are still putting out games like its 2008 which is totally unacceptable. All the old work arounds from Fallout 3 can be applied to Skyrim to make it a playable experience which makes it feel like they have just totally ignored the problems from Fallout 3 - Fallout NV - Skyrim and dont seem to care whether gamers have issues or not.

  8. ste hicky on 11 Dec '11 said:

    a kick in the arse for the design template.

    i've played es before, time for some progression methinks.

    a decent ui wouldn't go amiss either.

  9. Batata on 11 Dec '11 said:

    This time i want to see in the trailer Beta testers doing their job

  10. Felly117 on 11 Dec '11 said:

    I'm sorry, but I have to disagree with just about everything the author said.

    For a start, there were seventy voice actors. If you can only manage to remember three distinctive ones, then you are really damn tonedeaf. I can pick out twenty just off the top of my head, with all their little accent differences and even put character names to quite a few of those voices. I'm actually completely okay with guards and bandits and other "disposable" characters having the same voices, to be honest. It can break the immersion, sure, but it can also help with gameplay, by giving them a distinct voice so you know they're about, rather than having to swing the camera around to see if it was a guard or a grocery store owner watching you try to pick a lock.

    As for multiplayer, Bethesda have said repeatedly that they've seriously considered it in every game since Morrowind(? I believe that was the one they started thinking about, anyway). But every time, the amount of work, the amount of testing, the amount of chaos that would cause as two people screw around in the same world, would either mean a really bad game, a rushed single-player or an Elder Scrolls game every decade and a half. Thanks, but no thanks.

    I love multiplayer, don't get me wrong. I'm glad BioWare are trying to implement it into Mass Effect 3, but only because they're trying it in a way that makes sense, rather than just lumping people into a second Shepard or something stupid like that. But The Elder Scrolls is not a multiplayer game and it never should be, not for the main series anyway (if they do an MMO, I'll probably be all over that). It's meant to be about YOU, the Nerevarine, the Champion of Cyrodiil, the Dovahkiin. Not you, the Nerevarine and the Nerevarime. Not you, the Champion of Cyrodiil and the Hero of Cyrodiil. Not you, the Dovahkiin and the Dovahkin.

    If nothing else, I don't want others screwing around in my world. Everyone has their own separate playstyle. If I want to hang back and explore, I don't want my friend to rush off without me and kill everything. If I want to rush off and kill everything, I don't want to have to wait for my friend to finish exploring. And if you're on the other side of a place like Skyrim to your friend, what the hell is the point in multiplayer, exactly? You're still playing alone, just together. Multiplayer may be one of the most requested things, but I hope Bethesda realise that these people know not what they ask and deny it to them, however many thousands of people might ask. People often say multiplayer will be a game-killer. In The Elder Scrolls' case, I think they would be right.

    Finally, I'm not sure the author has any idea what the bug testing process is like. For a start, Bethesda DID bugtest intensively. How do I know this? Because the game is actually playable. Every game has thousands upon thousands of bugs. Halo 3 had a lot more than 50,000 bugs fixed before launch, Reach I think had even more. And those were linear shooters. How many do you think Skyrim had? The PS3 issue (which is vastly over-bitched about on this site. Yes, it's a problem, but the videos CVG showed are 10-15 FPS, which is NOT unplayable like they claim) could have been missed. Not every PS3 user is having the issue. Bethesda's testing department could have had the ones that were lucky enough to escape that fate. If they'd noticed the save-files increase (which I believe is a universal constant, even on the unaffected PS3s) and ignored it until after launch in favour if game-breaking bugs that they'd found, then that's not much of an issue. Bethesda could easily have had a patch out for that before it became hard-drive crushing.

    Next, patches can introduce errors very easily. Patches aren't a magic wand to fix all your problems. Sometimes, one bit of code that you change can have an unnoticed effect on another bit of code. Game developers have to make plenty of decisions about bugs, and some of those are deciding which bugs to purposefully leave in the game. If they fixed a minor bug, where your helmet has two pixels of texture missing when you get hit by a flame spell in the face at the same time as you slow time and get shot in the back with an arrow, then yes, that bug that would affect 0.1% of players would be fixed. But it might come at the expense of creating a truly game-breaking bug that affects 20% of your players. That risk is not worth taking. The backwards dragons are an example of code getting screwed up in the process of being fixed.

    And my final comment is that bug testers do many truly weird things to try and find bugs. They might jump up and down on the spot fifty thousand times just to see if that would break anything. Those speedruns you mentioned actually likely had a purpose on top of them celebrating their baby's upcoming launch. They would have had to find and exploit glitches to make those times, which means they now know about those and can fix them if they have negative effects on the rest of the gameworld or the player.

    It saddens me that there is so much so wrong about this article that I wrote that much as a counterpoint. When I started, I'd hoped for a couple of sentences for each point, but the major problems with the article grew more and more apparent and glaring.

    ^this^

    Thanks for saying that so I don't have to.

    BTW I've got the PS3 version and I don't suffer from the framerate issue, my ps3 is 2 month old 320gb, I hear its the older consoles suffering the problems. This suggests to me that Bethesda tested on new consoles and the fault lies with the old consoles.

  11. l1nc on 11 Dec '11 said:

    All i want is a non broken version of skyrim. Thats right I own the ps3 version but I am too far in too switch to the 360.

  12. l1nc on 11 Dec '11 said:

    I'm sorry, but I have to disagree with just about everything the author said.

    For a start, there were seventy voice actors. If you can only manage to remember three distinctive ones, then you are really damn tonedeaf. I can pick out twenty just off the top of my head, with all their little accent differences and even put character names to quite a few of those voices. I'm actually completely okay with guards and bandits and other "disposable" characters having the same voices, to be honest. It can break the immersion, sure, but it can also help with gameplay, by giving them a distinct voice so you know they're about, rather than having to swing the camera around to see if it was a guard or a grocery store owner watching you try to pick a lock.

    As for multiplayer, Bethesda have said repeatedly that they've seriously considered it in every game since Morrowind(? I believe that was the one they started thinking about, anyway). But every time, the amount of work, the amount of testing, the amount of chaos that would cause as two people screw around in the same world, would either mean a really bad game, a rushed single-player or an Elder Scrolls game every decade and a half. Thanks, but no thanks.

    I love multiplayer, don't get me wrong. I'm glad BioWare are trying to implement it into Mass Effect 3, but only because they're trying it in a way that makes sense, rather than just lumping people into a second Shepard or something stupid like that. But The Elder Scrolls is not a multiplayer game and it never should be, not for the main series anyway (if they do an MMO, I'll probably be all over that). It's meant to be about YOU, the Nerevarine, the Champion of Cyrodiil, the Dovahkiin. Not you, the Nerevarine and the Nerevarime. Not you, the Champion of Cyrodiil and the Hero of Cyrodiil. Not you, the Dovahkiin and the Dovahkin.

    If nothing else, I don't want others screwing around in my world. Everyone has their own separate playstyle. If I want to hang back and explore, I don't want my friend to rush off without me and kill everything. If I want to rush off and kill everything, I don't want to have to wait for my friend to finish exploring. And if you're on the other side of a place like Skyrim to your friend, what the hell is the point in multiplayer, exactly? You're still playing alone, just together. Multiplayer may be one of the most requested things, but I hope Bethesda realise that these people know not what they ask and deny it to them, however many thousands of people might ask. People often say multiplayer will be a game-killer. In The Elder Scrolls' case, I think they would be right.

    Finally, I'm not sure the author has any idea what the bug testing process is like. For a start, Bethesda DID bugtest intensively. How do I know this? Because the game is actually playable. Every game has thousands upon thousands of bugs. Halo 3 had a lot more than 50,000 bugs fixed before launch, Reach I think had even more. And those were linear shooters. How many do you think Skyrim had? The PS3 issue (which is vastly over-bitched about on this site. Yes, it's a problem, but the videos CVG showed are 10-15 FPS, which is NOT unplayable like they claim) could have been missed. Not every PS3 user is having the issue. Bethesda's testing department could have had the ones that were lucky enough to escape that fate. If they'd noticed the save-files increase (which I believe is a universal constant, even on the unaffected PS3s) and ignored it until after launch in favour if game-breaking bugs that they'd found, then that's not much of an issue. Bethesda could easily have had a patch out for that before it became hard-drive crushing.

    Next, patches can introduce errors very easily. Patches aren't a magic wand to fix all your problems. Sometimes, one bit of code that you change can have an unnoticed effect on another bit of code. Game developers have to make plenty of decisions about bugs, and some of those are deciding which bugs to purposefully leave in the game. If they fixed a minor bug, where your helmet has two pixels of texture missing when you get hit by a flame spell in the face at the same time as you slow time and get shot in the back with an arrow, then yes, that bug that would affect 0.1% of players would be fixed. But it might come at the expense of creating a truly game-breaking bug that affects 20% of your players. That risk is not worth taking. The backwards dragons are an example of code getting screwed up in the process of being fixed.

    And my final comment is that bug testers do many truly weird things to try and find bugs. They might jump up and down on the spot fifty thousand times just to see if that would break anything. Those speedruns you mentioned actually likely had a purpose on top of them celebrating their baby's upcoming launch. They would have had to find and exploit glitches to make those times, which means they now know about those and can fix them if they have negative effects on the rest of the gameworld or the player.

    It saddens me that there is so much so wrong about this article that I wrote that much as a counterpoint. When I started, I'd hoped for a couple of sentences for each point, but the major problems with the article grew more and more apparent and glaring.

    ^this^

    Thanks for saying that so I don't have to.

    BTW I've got the PS3 version and I don't suffer from the framerate issue, my ps3 is 2 month old 320gb, I hear its the older consoles suffering the problems. This suggests to me that Bethesda tested on new consoles and the fault lies with the old consoles.


    My console is only 3 months old. Once my save got to about 6000 in size the frame rate went poo.

  13. luttman23 on 11 Dec '11 said:

    I want it to be revealed that the whole world of tamriel is a broken holodeck program with only a few sentient beings living in it, but they don't realise that they were born into a faulty holodeck program in an aging space ship, beleiving the world to be real until the dragonborn learns that the 'shouts' he uses are actually holodeck program commands in the language of the ancients (the universal translator had long since failed) when he stumbles upon the command that launches the help program, which takes the form of a very sexy betazoid. The rest of the game is about coming to terms with this new understanding of the world they live in and trying to find a habitable planet.

  14. thejadefalcon on 11 Dec '11 said:

    I want it to be revealed that the whole world of tamriel is a broken holodeck program with only a few sentient beings living in it, but they don't realise that they were born into a faulty holodeck program in an aging space ship, beleiving the world to be real until the dragonborn learns that the 'shouts' he uses are actually holodeck program commands in the language of the ancients (the universal translator had long since failed) when he stumbles upon the command that launches the help program, which takes the form of a very sexy betazoid. The rest of the game is about coming to terms with this new understanding of the world they live in and trying to find a habitable planet.

    ...

    ...

    ...

    Elder Scrolls VI plot, right the hell here.

  15. The Madness on 11 Dec '11 said:

    Pretty much what the first guy said. Seriously, this is all coming over as a bunch of whining. Seriously, Bethesda gave us a bloody good game, and still you want more? Sure, the PS3 bugs are terrible, but CVG are coming across like a bunch of spoilt kids!

  16. Grapple on 11 Dec '11 said:

    I love Skyrim but here are my, What i want to see:

    The map is a bit unweildy, its actually more awkward than Oblivion

    Random exploring breaks quests, Should still be able to complete quests after exploring a dungeon.

    The guild quest lines were a bit shorter than on Oblivion imo.

    Other than that I love the game and I am 180 hours in and still loving it..

  17. Metatasian on 11 Dec '11 said:

    The words 'Elder Scrolls' and 'Multiplayer' should NEVER be mentioned in the same sentence, EVER!

  18. TheCrimsonFenix on 12 Dec '11 said:

    Only a few voice actors you remember? Well, there are definitely more than three voice actors this time but with the 80 hours of exploring and conversing I have been doing it doesn't sound any where near 70 VAs. The deep voice of the same "Slash and Smash!" orc from Oblivion may be gone but the same very few voices are definitely still too common. Maurice LaMarche (Brain) from Pinky and The Brain doesn't seem to have Skyrim to his name on his IMDB page but if it isn't him, I have heard the same impressionist over and over. His voice isn't even varied between characters by much. There is the odd new voice here and there but they seem to be kept strictly for very unique characters that you won't see again properly.

    Multiplayer? They can't even get the game itself to work properly with how incompetent they are with coding and quality control and you're seriously suggesting they implement a meaningful multiplayer mode that will distract development time on the series which hasn't needed it since day one? No, just no. The last thing Elder Scrolls fans need is the game to be changed around and cut content which the previous games had and then for it to be using multiplayer. It just doesn't need it. You want multiplayer, go play a multiplayer game. This pitchfork is staying out.

    It's been obvious since day one that the game was still using Gamebryo. I definitely remember a news article on here with a developer quote a long the line of "It's basically a new engine with the amount of modifications we've made to the Gamebryo engine". An engine is an engine no matter what fancy crap you do with it and this one is proof. With the exception of the animation, they haven't even made any drastically different changes that jump out at you. They can say it's all under the hood or something but when the game is bug riddled like any other Bethesda title.. yeah, not buying this new engine bulls**t. As for having a new engine? Bethesda can't even get this one to work properly.

    Bug testing should have been a priority long ago. IMO some big problems, specifically the game save size increasing, lie with the game saving far too much info than it should be. We don't need to be able to go back and see a dead body, an old arrow, a dropped item or any other game world object that we left behind 120 hours ago. Quest breaks and game ending crashes, no excuses of "it depends how you play it". Other games have the ability to play around choice quests and missions in all sorts of order without f**king up, get your act together Bethesda and do some testing to areas which require it. I don't care if you think there's too much work in testing out different character styles and mission completion orders. Maybe if they stopped p**sing around trying to beat pointless game completion records they could actually test the game they've hyped up as much as possible without just making a cut off point.

    The game is perfectly playable, just not to everybody for all sorts of reasons.

  19. TheCrimsonFenix on 12 Dec '11 said:

    The problems listed though sadly are normal for Bethesda so people have just pretty much accepted it. It is okay to some and unacceptable to others.

    I'd personally like the game to be deeper and given a more real feel. Thanks to the animation and more than three actors, the immersion is a hundred times better than the generically phoned in performances and very basic animation of Oblivion but it could still be better imo. The game world still ends up keeping that by the Elder numbers structure of Oblivion and can sometimes end up feeling more like a big to do list than a fun game. Instead of sticking to the main story + random quests + guilds structure, they could freshen up the routine. Morrowind actually felt like the game was built around that world, whilst Oblivion and Skyrim feel like the world is built around the same repeated formula, even though it is big.

    Another thing I want to see is specific content which the older games had but were cut back on, specifically weapons, spells and items. In Morrowind there were a few different weapons which would have given even more variation in play styles. Spears, crossbows, throwing stars, etc. There were also far more guilds and other gear too. Spells were more too.

    The area it is set in. I love Skyrim I really do but the game world looks and feels very, very similar to Tamriel whether or not it is meant to. Tamriel and Skyrim just look like bog standard fantasy fare, with very similar woodlands and waterfalls and yawn. Morrowind was imo a more interesting and unique place to visit with otherworldly creatures and sights like giant insect transports and large mushroom forests not to mention it was bigger. I understand a large game world is difficult to make but that's what you get when you set the bar high. The art design back then is ten times more original than what we have with TES now. I had high hopes for RPGs when I was a kid thinking what new hardware could do but they've all been just nice and underwhelming.

    Overall I believe TES has been for a while branched out to a bigger audience which caused the changes I hated. With the exception of the combat, I actually in many ways still prefer Morrowind, which is obvious so far with what I have written. I love Skyrim I really do but in my mind compared to Morrowind.. it's just another RPG which could be so much more if it wasn't for changes which took it away from the glory days of RPGs.

  20. 360_Fan on 12 Dec '11 said:

    I would like to see steel knee pads as standard issue for all the guards.

    Also at least 1 brothel in every town. Can't believe there are none in a game this size. Just 1 could make an absolute killing in skyrim.

  21. MyApocalypse on 12 Dec '11 said:

    I pretty much agree with everything thejadefalcon said in their first comment. More or less, thanks for saying all that so I didn't have to. lol

  22. ricflair on 12 Dec '11 said:

    I'm only a few hours in on 360. This is my first ES game I've played properly and while I love the world and exploring is amazing, I've got to say the UI is pretty poor and so unintuitive.

    I don't know what world people are living in for 10-15 fps to be an irritant. For me that's unplayable and totally unacceptable, doubly so if I'm in combat. If they want to release a game of this scale, they need to apply a QA practice of similar scale - I'm not talking about dragons flying backwards; I'm talking about quests being broken by picking something up earlier in the game that Bethesda didn't want you to and the PS3 frame rate issue.

    I also wonder what game the reviewers played and how long they played them for, especially for the PS3 reviews.

  23. plightstar on 12 Dec '11 said:

    Would disagree with the whole article.

    1. Bring back Magic Creation.
    2. Better map system.
    3. Your actions have more impact on the world, with NPC's actually acknowledging what you have done.
    4. As always bigger lands, maybe include more than one location.
    5. Bring back levitation and jump spells.
    6. Able to climb mountains again.
    7. Armor system like Morrowind with different parts to armor, left/right pauldron etc.
    8. No more auto attacking horse's, stopped using them as they die so easily.
    9. Give proper commands to followers.

    There are probably more things I could say, but thats all that came to mind.

  24. thejadefalcon on 12 Dec '11 said:

    I don't know what world people are living in for 10-15 fps to be an irritant. For me that's unplayable and totally unacceptable, doubly so if I'm in combat.

    It's called living in a world where we haven't been spoilt with high framerates all our lives. In my case, which isn't the same for everyone who held this view, I was stuck playing fairly modern games on a ten-year-old PC with no upgrades, due to lack of money. Out of sheer luck, they were mostly playable, but their FPS rate slowed to a crawl. In most cases, though, they were fast enough that it didn't matter. 10 was about the lowest I would accept and slog on, but it was still playable. Think about it. Films run at 24 FPS. Home videos at 60 FPS. Games try for either 30 or 60 FPS. For a 30 FPS game (which I believe Skyrim is, though I could be wrong), that's skipping one in two frames at a framerate of 15. Yes, this is juddery as hell and, yes, I know from experience it can be goddamn infuriating, but it is still damn playable, from Dragon Age: Origins, to Command & Conquer 3, to Call of Duty 4. A major, major problem? Yes. A gamebreaking one? Never. Not at that framerate.

  25. ricflair on 12 Dec '11 said:

    Well if that's acceptable for you, then that's fair enough - if you're playing on out of date hardware, you'll have to do the best you can. Expecting a game to run at 25-30fps is hardly being spoiled.

    You seriously played COD4 with a 15fps frame rate? I wouldn't touch a game with a 10-15fps, they're not designed to be played at that frame rate and there's is absolutely no excuse for this being the third Bethesda game in a row on PS3 with this problem.

    Mentioning film rates is irrelevant when talking about games, it's work totally differently. Gamers lapping up sub par stuff like this is the reason they get away with it.

  26. jdkoke on 12 Dec '11 said:

    Agree wi 3rd and 4th wants and suppose you can always hae more voice actors but sounds like someone is getting their Oblivion and Skyrim mixed up.

    But no you can poke yer multiplayer up yer ass, cheers :D

  27. Cogglesz on 12 Dec '11 said:

    I feel its a bit too early to be thinking about Elder Scrolls 6, gaming might have changed a fair bit, i predict it around the middle of the next gen consoles life.

  28. Grimshade on 12 Dec '11 said:

    I don't usually call people stupid for voicing their opinions, but come on! Is the author of this piece trolling? Everything on this list is completely wrong. It is in no uncertain way an accurate representation of what Elder Scrolls fans would want to see in the next game.
    1. More varied voice actors- that's one of your priorities? No gaming company will ever spend the kind of money that would seem to satisfy you. They won't get 10,000 unique and highly recognizable voice actors. What Bethesda has done to get the varied voices is much appreciated and is certainly not the one or two voices you claim. I'm just curious: would there be a number of unique voices that would satisfy you, or would it take every person in the world Bethesda can get their hands on to send in a voice sample?
    2. You want multiplayer? Bethesda games have never been multiplayer games. A story about a destined warrior coming to save the day would be silly with 45,000 Dragonborns all running around shouting "Fus Roh Dah!"
    3. A new engine? Really?!? What the #$@& do you think they did for this game? They did, in fact, design a new engine for Skyrim. If this "Creation Engine" can do what they want for the next one than by all means continue with it. But, like they did for Elder Scrolls V, if they need a new engine in order to do the things they have planned then go for it. Creating a new engine for each new game is too costly and time-consuming to be practical for any company.
    4. Bug test it. Are you completely stupid or are you in some kind of cave? Bethesda has, in the span of a month, released three updates to address issues. In testing a game before release, and especially an open-ended game as vast as Skyrim, it is vastly time draining, and not even possible, to address every bug that could possibly show in any random condition. Blizzard has been attempting this with Diablo 3, but you'll see upon release there will be bugs and glitches galore. To me, at least, it is appreciated that Bethesda has been much quicker in dealing with these annoyances than most any other company this time around.
    In posting any article on a website you really should do some research before branding it as what the majority wants. It makes your site seem unprofessional and amateurish. You certainly won't get a reputation for legitimate news or a reliable source of information this way. If, in the future, you feel it necessary to post something as sloppy as this you should put disclaimers on it and present it as some sort of editorial.

  29. Risulfur on 20 Dec '11 said:

    Hi I'm new here and I registered cause I love TES and would like to participate in developing the next game. Here are the suggestions that would be appreciated not by me only, but probably by most of other dragonborns :D :
    1. As I read other comments I now understand why TES isn't an MMORPG game, but I would like to suggest an alternative that would connect two worlds with the help of a special room. The purpose of it, that they could battle eachother and exchange item that they have. If you don't quite understand, let me explain it in other words: you and your friend plays their own game in their own worlds with no one else to mess it. And if you want to play with your friend without ruining the game you two enter an arena which connects two players and you can battle. After the fight is finished the one who died reincarnates and gives away some of their items or sth like that.
    2. Magic, powers, fighting techniques. I would love to see more elements of destruction, not only fire, storm and frost. Next it would be amazing to see magic with special graphic effects, especialy a force field like in Skyrim there was a mission about the ball who had a force field around it and no one could pass in Winterhold. Also a very powerfull attack that would deal amazing damage. Ofcourse it would be considered overpowered, but it could be health consuming or have other drawbacks. Like a vampire: its more powerful but it damages some abilities too. As for the fighting techniques I would love to see some combinations. Like in Devil May Cry or even Tekken!
    3. The game would be alot more realistic if TCP and your character would be more athletic. TCP should be able to jump. I thing the guessing that the problem the programmers would face are roofs and it would be hard to make a TCP that smart to be able to recognize them. As for the character, I would love that it wouldn't be able to jump so high, but would be able to climb up the roofs and other obstacles like in Assasins creed.
    Of course this is just an ideas and it should be developed by the professionals. And sorry for inproper command of english :mrgreen:

  30. Henning95 on 31 Dec '11 said:

    Something they should add is the ability to pick a voice for your character. When you got into a conversation with someone else, then you would hear your person talk as well. If you didn't want to listen cause both people talking would make the conversation longer you could just skip it.

    Also i think a possibility of your character aging? Don't know if its a good idea for how long the game takes but just throwing it out there.

    And last the most debated conversation i would say is bring multiplayer into the game (for Xbox). I believe multiplayer could work in the game and would boost sales. For the people who wouldn't want multiplayer then they could still play solo. It would be where you invite a friend into the game to play with you. Nothing in the game would have to change except the fact there would be 2 players in the game. The game play would sorta be like fable 3 except both players get the same freedom. I for one would love to be playing with friends or family since i have 2 brothers who live outta state, games are a way we still keep in touch.

  31. ddodds on 1 Jan '12 said:

    They should make an arena or something for multiplayer like the arena in oblivion. They should also make a bigger world and the citys should have a ton more people and should be way larger. also they shoul add more playable races.
    .

  32. MaXiMuSSSSSSSSSS on 7 Jan '12 said:

    They should make an arena or something for multiplayer like the arena in oblivion. They should also make a bigger world and the citys should have a ton more people and should be way larger. also they shoul add more playable races.
    .


    Yes,they should make an arena,but for multiplayer?NO!
    Races have always been the way they are and should stay that way.
    You know what really sucks in this game MARRIAGE because every women you can marry looks like s**t,are persons who made that gay or what?

  33. Freeloader on 15 Jan '12 said:

    I'm sorry, but I have to disagree with just about everything the author said.

    For a start, there were seventy voice actors. If you can only manage to remember three distinctive ones, then you are really damn tonedeaf. I can pick out twenty just off the top of my head, with all their little accent differences and even put character names to quite a few of those voices. I'm actually completely okay with guards and bandits and other "disposable" characters having the same voices, to be honest. It can break the immersion, sure, but it can also help with gameplay, by giving them a distinct voice so you know they're about, rather than having to swing the camera around to see if it was a guard or a grocery store owner watching you try to pick a lock.

    As for multiplayer, Bethesda have said repeatedly that they've seriously considered it in every game since Morrowind(? I believe that was the one they started thinking about, anyway). But every time, the amount of work, the amount of testing, the amount of chaos that would cause as two people screw around in the same world, would either mean a really bad game, a rushed single-player or an Elder Scrolls game every decade and a half. Thanks, but no thanks.

    I love multiplayer, don't get me wrong. I'm glad BioWare are trying to implement it into Mass Effect 3, but only because they're trying it in a way that makes sense, rather than just lumping people into a second Shepard or something stupid like that. But The Elder Scrolls is not a multiplayer game and it never should be, not for the main series anyway (if they do an MMO, I'll probably be all over that). It's meant to be about YOU, the Nerevarine, the Champion of Cyrodiil, the Dovahkiin. Not you, the Nerevarine and the Nerevarime. Not you, the Champion of Cyrodiil and the Hero of Cyrodiil. Not you, the Dovahkiin and the Dovahkin.

    If nothing else, I don't want others screwing around in my world. Everyone has their own separate playstyle. If I want to hang back and explore, I don't want my friend to rush off without me and kill everything. If I want to rush off and kill everything, I don't want to have to wait for my friend to finish exploring. And if you're on the other side of a place like Skyrim to your friend, what the hell is the point in multiplayer, exactly? You're still playing alone, just together. Multiplayer may be one of the most requested things, but I hope Bethesda realise that these people know not what they ask and deny it to them, however many thousands of people might ask. People often say multiplayer will be a game-killer. In The Elder Scrolls' case, I think they would be right.

    Finally, I'm not sure the author has any idea what the bug testing process is like. For a start, Bethesda DID bugtest intensively. How do I know this? Because the game is actually playable. Every game has thousands upon thousands of bugs. Halo 3 had a lot more than 50,000 bugs fixed before launch, Reach I think had even more. And those were linear shooters. How many do you think Skyrim had? The PS3 issue (which is vastly over-bitched about on this site. Yes, it's a problem, but the videos CVG showed are 10-15 FPS, which is NOT unplayable like they claim) could have been missed. Not every PS3 user is having the issue. Bethesda's testing department could have had the ones that were lucky enough to escape that fate. If they'd noticed the save-files increase (which I believe is a universal constant, even on the unaffected PS3s) and ignored it until after launch in favour if game-breaking bugs that they'd found, then that's not much of an issue. Bethesda could easily have had a patch out for that before it became hard-drive crushing.

    Next, patches can introduce errors very easily. Patches aren't a magic wand to fix all your problems. Sometimes, one bit of code that you change can have an unnoticed effect on another bit of code. Game developers have to make plenty of decisions about bugs, and some of those are deciding which bugs to purposefully leave in the game. If they fixed a minor bug, where your helmet has two pixels of texture missing when you get hit by a flame spell in the face at the same time as you slow time and get shot in the back with an arrow, then yes, that bug that would affect 0.1% of players would be fixed. But it might come at the expense of creating a truly game-breaking bug that affects 20% of your players. That risk is not worth taking. The backwards dragons are an example of code getting screwed up in the process of being fixed.

    And my final comment is that bug testers do many truly weird things to try and find bugs. They might jump up and down on the spot fifty thousand times just to see if that would break anything. Those speedruns you mentioned actually likely had a purpose on top of them celebrating their baby's upcoming launch. They would have had to find and exploit glitches to make those times, which means they now know about those and can fix them if they have negative effects on the rest of the gameworld or the player.

    It saddens me that there is so much so wrong about this article that I wrote that much as a counterpoint. When I started, I'd hoped for a couple of sentences for each point, but the major problems with the article grew more and more apparent and glaring.

    I disagree and agree with every single point the author made. First off, you can say there was a lot of voice actors for the game, but the fact remains that many voices ARE heard over and over and OVER again to the point it certainly does feel like 5 or 6 actors doing all the voices. This is really not even up for debate. You suggesting that "Oh I know 20 off the top of my head" is a combination of a few characters who have a few distinct lines, and you wanting to remember 20 different voices. I'm surprised you didn't at least acknowledge how repetitive the voices can be.

    Secondly - the game was buggy. This is not up for debate either. The lag is horrible on the PS3, and it can be anywhere from mighty irritating, to nearly game breaking. This WAS known by Bethesda, but those with both consoles (me) got it for the PS3 not knowing what they knew. That's horses**t. Moreover - some quests are completely broken due to killing someone in an area of the game, then having to go back there later and find out the quest won't complete. The Companion questline is a perfect example. I am now saddled with 20 lbs of witch heads and unable to remove them, because to reload an old save before I cleared a cave I needed for that questline, was like 9 hours previous. That is 100% unrealistic, and nonsense. Certain areas of key interest need to be LOCKED if they are going to break a game. I don't care how many bugs Halo had, Halo functioned and was not nearly as game breaking as Skyrim can be. You suggesting the author doesn't know anything about bugtesting is interesting. At that point in your mini rant, you've clearly made it a point to dismiss EVERYTHING the author said, to the point one might honestly wonder if you work for Bethesda studios. I mean let's be real here, you seriously did not want to acknowledge the game had more crippling bugs and glitches than damn near every other game out there? You're trying to make Bethesda look like victims here, it's actually pretty funny.

    Third - the multiplayer comment by the author is completely fine. Co op is doable, and could be implemented rather easily actually, without damaging very much at all.

    I'm sure your reply had good intentions, but the author (looks like Jake Denton?) didn't make any comments that numerous people would like to see in the game. There are jokes abound with the repetitive voice acting and one liners on youtube. The lag is crippling for some users, and glitches are everywhere. Those on the PC being able to rez dead people and "hack" the game enjoy a very different experience from other users.

  34. Trinforwin on 21 Jan '12 said:

    After reading some of these comments i just had 1 question that kept popping up in my head. Have these people even read the article?
    The author even wrote on the multiplayer topic that you don't have to play with more than one person. If your mad at him for suggesting what a million others are asking for, then you have a lot more threads to throw angry comments in. If they even made the game co-op, it doesn't mean you have to play with another person. You can still be happy and play by yourself. Other people will be happy too playing with their friends. Making more than 1 person happy isn't a crime!
    In this article he wrote about 3 voice actors. If you read the rest he said that he knew there were more then 3, but he was just exaggerating it.

    Every1 just needs to read the whole article and then they should stop with these dumb comments!

  35. Ovvls on 22 Jan '12 said:

    I think in the next game, they should add a more detailed story about the snow elves, or even make it so you have a quest or something where you meet one. Like its hard to believe they all turned into falmer. It's also possible a few have escaped and remained hidden. I really want them to make the snow elves a race too. Cause, honestly, they're much prettier then the rest or the elves..

  36. Alexander555 on 23 Jan '12 said:

    I concur with the article, though the peripherial characters were not as important as companion characters. I would like to see more interactive depth. As an a person who played D&D/AD&D for 20+ years I like RPG games because of the escapism. Mass online player games don't appeal to me, because true RPG is rare in these, and they are filled with mouthy little bastards that I am just to friggin old to put up with and who ruin the entire game environment for me. Games like Elder Scrolls are an alternative, but as I said, there needs to be more of an RPG (role playing game) element. The shallowness of npc relationships is a factor for me, because I want the game experience to be more emersive, like combining an awesome novel or series of novels with the gaming (sorta the Choose Your Own Adventure experience). Richness in character development is the halmark of a good fantasy fiction novel and it is also the benchmark for an RP video game (for me anyway).

    I understand that most younger players just want the action and (as studies show) don't have the attention span for deeper story lines and thicker interaction with characters. For us old timers and grown ups, the idea of a spouse (for instance) who never complains, simply obeys, and yet is very cold and rather aloof, never praising or critiquing, applauding or scolding, let alone something as simple as a peck on the cheek or a hug, seems extremely unrealistic. The fire of loving and arguing in a marriage is what makes it interesting (lol). After the primary quest lines are finished, I lost interest, because it became just the same old grind. Moreover, having defeated Alduin, united Skyrim, become the chosen of Meridian, etc... etc... one would think that everyone would know the character and be in awe (which is not the case of course). Did I miss some grand finale, as with Oblivion's prime quest line?

  37. Alexander555 on 23 Jan '12 said:

    P.S. The draugar in every single dungeon, the lack of diversity in monsters, also became monotonous. Yet overall I loved the game.

  38. dougatron on 17 Feb '12 said:

    1.u know when u get all dragon priest masks and 4 that u get the awesome dragon priest mask i think that they should do that for every armour piece helmet,chest plate,greaves,boots,shield plus weapon so you will be fully armoured up and it will be the best armour and look awesome and that u cant drop or sell one of the items because its really anoying when u cant find them:!: . because i think it is bad that u can just make the best armour in the game (daedric)

    2.that u can change the way your character looks in the game with having to have a pc

    3. NO MORE GLITCHES ITS REALLY ANOYING :evil: :evil: :evil: :evil: :evil: :evil: :evil:

    4. a perk were u can have more than one follower.

    5. a mode were u can be king/yarl were u design a castle and have your own special missions make your own army and fight against other online players and u can send a spy to another castle(online player) and try to assassinate their king

    6.you can get creation kit for console

    7.u can get every perk without being stopped by the amount of levels.

  39. alphabravo on 18 Feb '12 said:

    For one the producers know alot more about this game then everyone here. But i have some decent ideas for the 6th game we need to be able to upgrade werewolf and vampire like skills one-handed for example. Also the player should be able to fight from horseback because no-one likes to jump on and off a horse every time they want to fight something and end up dying and having to pay 1000gold to get a brand new horse not complaining just sayin what u kno everybodies thinkin. Plus you could create a sort of covenant or city of werebeasts and same for vampires . Like just the war between stormcloaks and imperials there could be a conflict between werewolves and vampires none o that twighlight s**t though hate that crap. And of course a given would be more shouts if your story line has anything to do with that and weapons ,spells, armour all that good stuff :twisted: and more monsters n if possible a bigger landscape thatd be mega beast. And about the werewolves this game should have more lycanthropes dwelling in the wild and for you to turn into. for example werebears, boars, lions you know use your imagination. And i really think the turning lycanthrope into a skill along with spells skills weapons skills and thief skills should be into strong consideration.

  40. alphabravo on 18 Feb '12 said:

    And to the Alexander 555 guy monotonous WTF what about the restless drougr, deathlords, wights , overlords,scourges,dragon priests,skeletons, ghosts, and drougr arent the only things in a cave theres also automatons falmers, chaurus, bears, bandits, vampires, and even the forsworn have cave hideouts! dare i say more?

  41. Flamestrike on 18 Feb '12 said:

    Above everything I'd like to see actual consequences in both story direction and attitudes for ones actions. I did pretty much as I pleased throughout Skyrim without any real consequence outside of the occasional fine.

    In all these types of games featuring moral choices the consequence of your actions really have little to no effect on the gameplay. This needs to change.

  42. aelaan12 on 20 Feb '12 said:

    What I would love to see is a game that is ready, tested and most of all runs on all platforms that it is sold for. By then I would think PS4, XB720 and some gaming computing platform on tablets will consume the market.
    I would want to have Dragons that I can grow from the egg, say I find a dragon egg, hatch it, feed it and make it work for me, just like a horse. In this case I would need to bring meat to the beast, but it should also be able to come to my rescue - something like Dragon-Rider. Of course I would have multiple dragons and multiple homes if I become stronger in the game.
    I would want leveling up to go somewhat slower, put more efforts in but at that time have more perks, ability to buy perks for say 10k gold to start up to whatever is uncomfortable.
    6 Month releases of DLC for maybe $15 so over time your game becomes more valuable. Ability to save the DLC on an external hdd so if a crash occurs I can replace my PS4 (worse case) and reload all my stuff easily.
    Buy my own farm to grow crop and have people on staff - one housecarl? come on!! Replace my housecarl if he/she chooses to give his/her life for me in a fight; I can't protect everyone...
    More side quests, tougher main quests. The game should play somewhere in a fantasy world where I could also explore underwater more like in a sea and find creatures and stuff there.
    Oh - don't get me going.... :-)
    :D

  43. jackjackjack on 26 Feb '12 said:

    ok i'm going to keep my list of things short.
    I don't know about you guys but in a game where you can do "anything" i'd like to be able to do pretty much anything.
    such as: get married to any girl in the game including princesses. But they should make quests so you can do that.
    I actually don't mind some glitches as i enjoy cheating in games if i get bored.
    I want to be able to get a normal job if i want to such as wood chopper, bartender, bard, tour guide. lol anything
    also it would be cool to have a companion such as a dog, wolf, or even a bear. they could have someone who sells these things or have quests for them.
    I love all the elder scroll games but i'm getting a little bored of doing the same thing in every game. Its like there is always guilds and you have to go to them and you have to pick which skills to max out and stuff like that. Skyrim and oblivion are way too much alike. its like they changed the world and a few other things and said heres "a new game"

  44. shadowguy05 on 9 Mar '12 said:

    yes agree with all the points raised.
    graphics:you need to with the new graphics engine, more character reactions to the world enviroment e.g: more realis about bumping into a cave wall. If you want a great realistic role playing game, the player needs to 100percent feel that they are actually there!
    The story:So lets think, no one actually knows about whether the white gold concordant is broken? The dragons have risen, and either the stormcloaks or the imperials took control of skyrim? I would like to see the concordant broken, and the aldermi dominion return to valenwood or wherever they came from. Dragons will dfinitly have to be in thegame but not as important as in skyrim.
    My story would be that the character lives in hammerfell (which everyone seems to think the game will be set) and something life threatening like his/her family destroyed and he/ she wants revenge. But (a faction) is deciding to take control of hammerfell and the character wants to see them stopped, or win? I am basically relating this to fallout: new vegas (getting revenge on benny) then (deciding the fate of new vegas).............so in this case (avenging family) then (deciding the fate of hammerfell)
    What about dragons?!: you cannot get rid of the dragons! But having them as a core part of the story is just copying skyirm. Possibly put the dragons on the edge of the map high in the mountains or something, and as an optional quest to learn the way of the voice from a hidden character (a lost greybeard or something).
    Factions?:
    Imperial legion: They are the key of the empire. They can be the guard for cities and fortress's and you can optionally join them, either casually or to fight against the enemy.
    the evil faction: dont have an idea for a name so bethesda can figure that themselves. This factionis the force wanting to control hamerfell
    thieves guild: a classic faction, no idea for a story however. Make them a bit more mysterious and business like.
    More ideas soon.

  45. Saddle-Up_Bergie on 11 Mar '12 said:

    Truthfully, What i would like to see in Elder Scrolls 6, whatever that may be is....

    In skyrim, which was fairly well-done compared to the other games, they added the implication of marriage. This was a fun concept but was not developed. There has been much controversy about this concept as well. If there is marriage in the game why is there not a chance for raising children or adopting one? I would like to see this developed further. :shock:

    In oblivion, there was an awesome add for Horse Armor, I would love to see that come back. It looked cool and was quite usefull when coming across foes on the road. :D

    I agree with some of the other posts about the voices. We have the technology, so why not allow the playable character be heard when speaking and maybe add some voice customization? :P

    New armor choices??? (Well in addition to the other pretty cool ones)

    These are pretty much ideas, I am pretty much open to anything.

  46. tristthor on 29 Mar '12 said:

    1)I like the hid in seek idea. :mrgreen:
    2)I'd most definitely play multiplayer if it was like how describe it.

  47. flyingpenguino on 1 Apr '12 said:

    What I would like to see is a greater effort to include the different cities in whatever region the game is set in. I liked Skyrim, but one of the things I disliked about the games was how some cities (Falkreath, Morthal, and Dawnstar mainly) were basically left out of all the questlines. It was obvious from the start that these cities would be left out as they weren't separate from the rest of the world like the main cities, but i still found it rather annoying thinking about all the content that could have been there had they put more effort into the development of those cities. I'm not saying that every city has to be equal, but I would have liked to see more content in them.

  48. cemagaga on 5 Apr '12 said:

    I dont really agree with what you have said, altough with the mmo for skyrim, I guess I would like it but it would up to how they make it. Some things I would like

    1. More weapons, throwing knives, spears, crossbows(Understandable if it they arent applied to the point of time the game is based on), maybe darts, forks (I would like to go into a random's persons house and stab their faces with a fork)
    2.Open marriage, you can marry anyone you want (Would be fine if it costed you having to court her, give her gifts of such, also being rejected would be fine)
    3. That you could have children to give tasks to
    4. Pets, or companions (I would like to tame a wolf or have a dog at my house)
    5. More houses
    6. Random missions. Like someone randomly asking me to do a job for him (Help him carry something, chop wood for him)
    7. Being able to build a campsite in the forest would be nice (Had the idea from red dead redemption, with help of another commenter)
    8. Hiring people like miners, lumberjacks and farmers
    9. Having more type of jobs (I would like to chop down a tree with my axe, should also be able to plant one)
    10. More weathers, rain, lightning storms (Small missions where I need to turn out a fire for some money or just let the villagers extinguish it
    11. More skins, many women in the game look sl**ty or too old
    12. Being able to climb would be nice (AC fan btw)
    13. Having lures for animals (Part of taming I mentioned before)
    14. Being able to build traps for animals or for npc's in the roads or even small camps using wood or stone as a resource (Back to my campsite point)
    15. Being drunk would be realistic as it seems there are many alcoholic drinks in Skyrim (Not sure if its implemented since I usually dont use food, idea from RDR)
    16. Having big lakes or an ocean area being able to use boats
    17. Also, I would love to play an instrument like the lute (Not sure if it can be done already since I didnt go to the bard's college, sorry if its already been done)
    Coming back to multiplayer, it would be good but too complicated to do and could ruin the game for example in co-op what if a player joins the imperials and the other the stormcloaks?

    Some of my ideas may have come from other commenters not really sure, If you wish to take credit go ahead I just want to remark some of these points. A few of these were also taken from other games

  49. cemagaga on 5 Apr '12 said:

    I would like to see steel knee pads as standard issue for all the guards.

    Also at least 1 brothel in every town. Can't believe there are none in a game this size. Just 1 could make an absolute killing in skyrim.


    Nice idea lol

  50. cemagaga on 5 Apr '12 said:

    Developers should also search for skyrim mods to apply to the new game, since I always find great mods of games that would greatly improve them if they were applied (Havent seen the skyrim ones tough due to me not having it for pc)

  51. baganator on 8 Apr '12 said:

    i would like to have a game that would allow you to travel to all parts of Tamriel. i also agree the the NPC voices should change. they should all be a little different. I also, think you should be able to attack on your horse.

  52. jackfrancis12 on 14 Apr '12 said:

    I think the elder scrolls vi should take place about 50 years after skyrim when dovahkiin defeated alduin and should revolve around the war between the empire and the aldmeri dominion. It should also include technological advancement for example like the dwemer machinerey, their could be a crisis for the empire the dominion could be winning the war because they brought back dwemer tech from skyrim to the summerset isles and are using science and magic to defeat the empire and win the war so then the dominion could take over tamriel. In the meantime u play as a hero(obviously) maybe even the son/daughter of the dovahkiin in No.5 and your mission is to aid the empire against the dominion and reunite the other provinces around tamriel such as hammerfell which should be a big part of the game due to the war going on in hammerfell with the redguards and the dominion around the time of No.5. Also they should not remove anything from what they used in No.5 because the game was a complete success and should include all of its aspects in No.6.

  53. FNF4L32 on 16 Apr '12 said:

    In a game as great as skyrim i cant believe there are only 7 (give or take a couple) wepons to chose from, i mean in what midevil history is there less than a dozen different kinds of weapons. I know just saying that isn't helpful so ill give some exampls:
    Spears(one handed) for the true Spartans make some cool ones like a trident or something
    Javalins(Ranged) because what brutish warrior in there right mind would ever use a bow.
    Halberds(two Handed)(long handeld battle axe)it doesnt have to be a halberd i could just be a long spear.
    Differentiate between long and short swords like in oblivion.
    Diffent kinds of bows like long bow and recurcve not just one lonbow and the rest recurves and throw in some short bows.
    Have some throwing knives and tomahawk or make it so you can throw your one handed weapons.

    Those are just some Midevil European wepons that I'd like to see plus there are some tones of awsome midevil Middle Eastern and Asian weapons. Like:
    Aisan: Katanas (one handed), Glaves (two handed)(long shaft with a curved sword), large japanese bow and or throwing stars(ranged).
    Middle Eastern: Saber (one handed), sling (mine rocks and get stones for throwing)(ranged)

    These are just some of the potential new weapons that could be added into the elder scrolls seris. if you have other ideas feel free to let me know.

  54. brick on 23 Apr '12 said:

    im not sure about everyone else in this argument but i would like to see another elder scrolls that includes every province of tamriel... and if anyone thinks that they cant do it, they already did in the first elder scrolls(the area) and that was in 94, so i think its time for another, specifically something to do with the thalmor and empire going back to war and you siding with one and taking tamriel province by province. also maybe some help from the remaining dragons or even having talos come down and whooping some ass

  55. TheCrimsonFenix on 23 Apr '12 said:

    im not sure about everyone else in this argument but i would like to see another elder scrolls that includes every province of tamriel... and if anyone thinks that they cant do it, they already did in the first elder scrolls

    The only way the original game managed that was due to it being simple graphics and of course a fast travel system between cities. It isn't like they gave you the all cities to explore without loading sections. I can't honestly see them giving you every single Tamriel province (even if they were split up with fast travel, each doing the original sizes justice in terms of map size and content and give you every you could do in Skyrim. That would be a nightmare to make and would take absolutely ages. In this age of the games industry, that just isn't good business practice. It would be possible however for a a large scale MMORPG.

  56. Capt.FluffyTaco on 23 Apr '12 said:

    I disagree with everything the author said, especially the multiplayer part. A multiplayer Elder Scrolls game would be terrible! I play Elder Scrolls games to get away from the world because people are ridiculous. If another person is in MY world screwing around that would be seriously frustrating. Please, Bethesda I beg you do NOT make a multiplayer Elder Scrolls game.

  57. FritterSoup on 30 Apr '12 said:

    I think a fluid combat system would be a great improvement, also, faster horses, the whole of Tamriel opened up, co-op, and a story line involving the Dwemer rising from the ashes with the aid of the Aedra to suppress the High Elves and destroy them.

  58. joshuac1997 on 7 May '12 said:

    I think that the author of this article was right on every occation anyone dissagrees with me are complete morans as the game is about the entertainment, and anyone that starts talking completely geeky about this game are obviously blinded by the sense that people dont need the mistakes read back to them, people like the game for what it is, anyone that says anything bad about the idea of puting a multiplayer on the next game dont obviously understand that nothing will work unless you try it, personally i think that a multiplayer on the next game would be a great idea because not only can i share things what i have done on the game but i can also show them what i have done i think by puting a multiplayer on the next game would invite loads more options to do on a online and offline expireience. :D

  59. robb123ie on 10 May '12 said:

    in elder scrolls 6 there should be more guilds,more houses,to buy businesses to buy, become a jarl or count,bring back the arena,longer guild story lines,better dark brotherhood quests,own a castle,be apart of an army,join the city guard,better customization,more things to do,fight clubs,better hand to hand,horse armour,better assassinations,more quests,more activities, Command an army,crossbows,spears,horse and chariot,throwing knives and axes,armour customization,weapon customization,more home customization,more jobs,banks,have kids and they grow up,be able to talk,be a prison guard, sail ships, have a ship crew, customize ship,be a farmer,sea monsters,better story line,more races of characters,more cities,werewolf storyline,vampire storyline,be a werewolf leader,be a vampire leader,monster hunter guilds,be a banker,be a innkeeper,join a gang,at the start be a child and chose what your mother and father are,learn to fight at a young age,be a pirate,own weapon styles and armour,create your own unique weapons and armour,be a outlaw,ranks in guilds like oblivion.

    this is what I want to see in elder scrolls 6