If the word of Empire magazine is anything to go by, a new Bond game will be out later this year to coincide with the release of the new movie, Skyfall, and the 25th anniversary of the iconic spy himself.
While the game will most likely be a Call of Duty 'inspired' title featuring Daniel Craig's mug, it hasn't actually been announced yet, so we're free to speculate to our hearts content and wish for all kinds of awesome.
Got your note pad and pen ready developers? Here are the things that we want to see from a new 007 game...
Along with the exotic locales, expensive cars and snazzy gizmos, fans expect jaw-dropping stunts and partially naked ladies when they go to see a Bond film. The games should be no different. The Uncharted series is possibly the pinnacle of cinematic action on consoles right now, so we wouldn't mind seeing Bond try to achieve the same kind of "Oh snap!" moments from the series. Besides, Uncharted 3 totally borrowed the whole hanging out of the back of an aeroplane thing from The Living Daylights.
Bond isn't averse to some good old fisticuffs as well. From Activision's 007 titles, Quantum of Solace and GoldenEye: Reloaded focused purely on gunplay. Blood Stone went some way to rectifying this and included Splinter Cell: Conviction style combat takedowns. The problem with the one-button takedowns was they didn't leave much freeform brawling, it was all or nothing.
We'd probably prefer this new game to play out in third-person like Blood Stone or EAs Everything or Nothing, so it could take inspiration from the hand-to-hand combat systems found in Batman: Arkham City, which is arguably the best hand-to-hand fighting system in an action-adventure game in recent memory.
If the attack, counter and dodge system from Batman was infused with Uncharted 3's falling-over-himself-like-a-drunk-ninny animation style the brawls could be clumsy but brutal enough to be believable. Kind of like the opening bathroom scene in Casino Royale.
Of course, do keep the cover-based gun combat of Blood Stone, just tweaked and polished up a bit more to make it slicker, perhaps adapt the mark and execute system from Splinter Cell: Conviction.
With that said, we don't want to spend all of our time in the game shooting or punching bad guys, which brings us to the next point...