Takashi Sogabe isn't a name with which you would be familiar - but he might just be one of the games industry's most unsung heroes.
Indeed, you could even contend that without him, there would have been no Jonathan Ive. Because Sogabe, who runs the Corporate Design Centre at Sony Computer Entertainment, is the man who designed the PlayStation Vita.
And if you're wondering what his qualifications for such a job might be, then it's worth bearing in mind that he's also the man who designed the Sony Walkman - it's difficult to recall these days, but that was an iconic item which revolutionised the way we listen to music and paved the way for the iPod.

He came across as thoroughly unpretentious (not something of which you'd accuse any big-name Western designers) and passionate about consumer electronics design, probably to the exclusion of all else. He spoke fascinatingly about the eternal conflict between designers and engineers, as well as revealing the Walkman's fascinating starting-point.
For more read our PS Vita review and PS Vita interview with the affable new president and CEO of Sony Computer Entertainment Inc Andrew House.
What is your background at Sony?
Takashi Sogabe: I've been in charge of design at SCE's Corporate Design Centre for five years now. I was in charge of the design of the PSP 3000 and the current model of the PlayStation 3. Previously, I worked in design at Sony Corp, where I designed the Walkman and Sony Vaio laptops. I've been at Sony for 27 years.
Can you tell us how the shape of the PS Vita evolved during the design process?
During testing of the PS Vita's shape, we came up with various patterns, including a clamshell one. Then we discussed it with a lot of publishers and came up with this shape.
Why is it so similarly shaped to the old PSP?
We like that you think it looks similar, because we wanted to keep the identity of the PSP, but to evolve the design and brush it up.

This idea didn't come from the designers, but it was the development teams who came up with it.
Is there a design philosophy that runs through all PlayStation and Sony products?
There is a PlayStation philosophy: the main purpose is to play games, so doing that has to be easy.
[At this point, Sogabe-san, from a bag under his chair, produced a prototype version of the Ps Vita with a completely flat face - the analogue sticks were missing, with touch-pads in their place. The point he was making was that for reasons of design purity, an unblemished profile would have been ideal. Sadly, the massed ranks of Sony corporate PR people ensured the prototype was removed before it could be photographed.]
Do your design ideals sometimes conflict with the functionality of the product you are working on?
Speaking not only about the PS Vita, we always have a battle between engineers and designers. The original design of the PS Vita, for example, was very much thinner than the current retail product. From a designer's point of view, thinner is better-looking, but the engineers wanted to put all the features in.
Comments
8 comments so far...
gmcb007 on 24 Jan '12 said:
It's sad these people are unsung heros. Unfortunately it's the companys who take all the credit while these are the people who make got them where they are.
NEO_SUPERMAN on 24 Jan '12 said:
I think we can all agree that he did an absolutely amazing job
...with the Walkman.
k-mysta on 24 Jan '12 said:
But you mentioned walkman
Agent75 on 24 Jan '12 said:
He didn't put much imagination into the Vita, as it just looks like an upgraded PSP. I'm not talking about the features, only the look of it.
rbt2 on 24 Jan '12 said:
When I read the thread title and then the article, I expected to see a pic of loadsa chinese people in a sweat shop.
NEO_SUPERMAN on 24 Jan '12 said:
Lol
FASELI on 24 Jan '12 said:
Well he did clearly state from a design aesthetic that they wanted it to resemble the PSP, that's marketing for you.
yuggenst on 25 Jan '12 said:
My only issue (hopefully not just mine), why do they always make them glossy and then people complain about fingerprint marks? Why not make it matt from the beginning?
I'm waiting to see if a white one will be available at launch or other colours. Lot's of speculation going about white one being seen in the trailer. (No link here, you can look it up yourself
)
A message of peace, as always.