Posted on 24-Jan-2012

Darksiders 2: Latest demo hints at Shadow of the Colossus scale

We get another look at Vigil's sequel...

Before the release of Darksiders, Vigil Games took every opportunity to liken its unproven title to Nintendo's prestigious Legend of Zelda, and rightly so.

Based on a fresh IP and developed by a newly founded studio, Darksiders was ostensibly as risky as it gets - Kryptonite to suit clad execs and destined to float in the periphery. It made sense to leverage the title's similarities to Zelda and the involvement of Marvel comics legend Joe Madureira to offset apprehension.

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A few years later and when posed with similar questions of Darksiders 2's influences and competition Vigil's mouthpieces dance around Ocarina of Time, God of War and the numerous other titles it so obviously bears semblance to.

Cynics will say it's the puppetry of public relations at work, but those that took a chance on the criminally underappreciated first game might see the evasion as a sign of the studio's new-found confidence in itself and its latest title.

In Darksiders Vigil managed to do what so many have tried and so few have achieved; it tweaked Nintendo's formula and gave it a 'mature' edge by draping it in an angels versus demons setting dreamt up by one of the comic book industry's finest.

From our latest look at Darksiders 2 Vigil looks to be taking a more confident stride forward with its second effort, stepping out of the shadow of Nintendo's behemoth by creating a game that's more ambitious in scope, design and mechanics. And by broaching territory Zelda's developers have shown a stubborn resistance to.

AND HIS NAME WAS DEATH

In the last game War, one of the four horsemen, is tricked into kick-starting the apocalypse. Along with the hellfire and brimstone the end of days also brought about the destruction of humankind. Death's goal is to exonerate his wrongly imprisoned brother and restore mankind. No doubt a nice change from the usual soul reaving.

In our demo the reaper ventures off the main path and into a cavern filled with spitting pools and rushing waterfalls of red hot lava to tackle an optional side-dungeon. Although we could painstakingly describe every detail in the environment, simply using the words 'Fire Temple' should paint the right picture.

War was a vengeful mountain of muscles, barely contained in stretched cloth and clanging oversized armour, but his brother Death is comparatively plain - at least initially. Darksiders 2 allows players to create their own version of death, the grafted on RPG tropes such as tiered loot and skill trees let players piece together a character that's unique in aesthetic and play style.

Death's armour, ability and weapon choices dictate the flow of combat. His primary weapon is the trusty scythe, which has been split into smaller dual-blades that deliver quick, relentless strikes and can be combined together for a heavy attack. Secondary weapons include short-range melee claws, slow but devastating hammers and of course there's the hack-and-slash stalwart: the gun.

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Armour in Darksiders 2 comes in different shapes and sizes, each piece carrying different attributes. Individual pieces that have similar alignment or properties can be equipped to form sets. In our demo Death starts out in the 'Necromancer' set, which makes him more proficient at spell casting, the 'Slayer' set creates a character attuned to wading into combat and dishing out punishment, while the 'Wanderer' gives our grim hero quicker attacks and abilities much like a rogue class.

Skill trees are divided in a similar fashion; the Harbinger tree beefs up damage output and grants Death with new melee abilities, while the Necromancer tree does similar for his sorcery capabilities.

These systems look like they'll add interesting new wrinkles to the formula, although not exactly breaking new ground the inclusion of RPG conventions could provide some well needed nuance to the combat button orders and timing.

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Comments

13 comments so far...

  1. MrPirtniw on 24 Jan '12 said:

    Right, I'm off to preorder this bad boy. Darksiders was bloody great so I've got high hopes for this.

  2. danhalen74 on 24 Jan '12 said:

    yep im with ya, absolutely loved Darksiders and im a big fan of Joe Mad's art style and designs.....day one purchase for me.

  3. Tamoor on 24 Jan '12 said:

    yep im with ya, absolutely loved Darksiders and im a big fan of Joe Mad's art style and designs.....day one purchase for me.

    I got him to sign my copy of Avenging Spider-Man. Soiled my pants straight after.

  4. Imaduck on 24 Jan '12 said:

    Ok, I'm now even MORE excited for this :shock:

    I adored the first one, I loved the way it felt like it catered to your playstyle and grew with you, this sounds like they've taken that even further. These guys are certainly one to watch in the games industry!

  5. sbradley88 on 24 Jan '12 said:

    Want.
    Want.
    Want.

  6. budge on 24 Jan '12 said:

    The first game was a f**kin' gem. This one will definitely be on my list of RPG's in the next few weeks alongside FFXIII-2 and KOA:Reckoning. :)

  7. MANYOO4EVA on 24 Jan '12 said:

    Agree with all the above comments, the first Darksiders was awesome especially the jaw-dropping opening scene.

    Darksiders 2 is on my most wanted list, along with Aliens Colonial Marines and F1 2012.

  8. TheLastDodo on 25 Jan '12 said:

    I'm actually downloading Darksiders now.

    I want to read the Darksiders 2 preview but I don't wanna accidentally stumble upon any Darksiders spoilers.

    Is it safe to read?

  9. Imaduck on 25 Jan '12 said:

    I THINK it's safe enough Dodo, I only glanced through it to keep 2 unspoilt for myself. Mostly only saying "it are awesome", the pictures say enough really :)

  10. am_gers2K8 on 25 Jan '12 said:

    It's perfectly safe Dodo, having played the first I was unafraid of any spoilers so I read the whole thing.

    I'm glad to say that there was not a single spoiler for the 1st game, in fact its got me reinstalling my copy of the 1st for my 3rd playthrough :D

  11. Imaduck on 25 Jan '12 said:

    I might actually start my third playthrough of the first, or maybe it's the fourth, forget :)

  12. TheLastDodo on 25 Jan '12 said:

    Thanks guys :)

  13. rhyfel on 25 Jan '12 said:

    lets just hope thay don't turn it into a FPS.