Star Wars: The Old Republic has sold through 2 million copies since its December launch, EA has confirmed.

The remaining 300,000 owners have either not played or "opted out", says EA.
This "makes Star Wars: The Old Republic the fastest-growing subscription MMO in history", boasted the publisher during a financial call today.
EA's chief financial officer Eric Brown said during the call that the BioWare-developed MMO was "more successful than we anticipated", and server stability also exceeded expectations.
The publisher also pointed out that the game's massive sales have not been reflected in recent sales reports because 40 percent of the game's 2 million sales were sold digitally through Origin, which are not tracked by third-party sales data firms.
Comments
11 comments so far...
03b2wgm on 1 Feb '12 said:
I'm 1 of the 300,000.
damoxuk on 1 Feb '12 said:
And i'm another, game played like a single player game which so happens to have other people playing a single player game around you..
If it was a single player game then i'd be happy to keep playing it but it's not worth paying monthly for a far weaker single player experience as say Mass Effect.
allygray69 on 2 Feb '12 said:
also one of the 300k . Such a disappointment this game turned out to be, well for me anyway.
KMakawa on 2 Feb '12 said:
I'm one of the 1.7 Million+ that are playing, however im in limbo at the moment judging whether to keep it going or not. It is very single-player atmospheric.. but there are sheer moments of good teaming, unfortunately that good teaming is in much short supply..
I dont really have faith in Bioware's expertise to carry a MMO either, everything solo is amazing.. bring teams into it and its so buggy and messy.. Heres hoping they learn fast, and bring new content fast.. there is only so many runs of hardmodes, nightmare modes and raids.. and dailys.. that I can tolerate.
nologo on 2 Feb '12 said:
i think they need to allow players to respec the class.. i'm sith inq - i really want to play as a healer but i've gone down the route as assassin. i don't really plan on starting again just to get into flashpoints.
FinalBillybong on 2 Feb '12 said:
You can respec all your class points for 90,000 credits on your captial ship. I think with your class trainer, although I'm not 100% sure.
MPH on 2 Feb '12 said:
He said the class... not the skill tree. You cannot change class, therefore as an Assassin he cannot become a healer. Assassin's can only spec into Tank or DPS. Sorc's can spec into Healer or DPS.
Medven on 2 Feb '12 said:
I'm another of the 1.7mil.
It's good for now. Much better than alot of other MMO's on release so i'm happy to keep playing.
I have reached the end-game and still have some Hard Modes and Operations to do.
It all depends on the additional content they release to keep fans entertained.
I'm happy to play........for now
stperlmutter on 24 Feb '12 said:
Sure, this may seem like a lot, but it's only been possible because Blizzard paved the way. Not that WoW is exceptional anymore, in fact, it's rather dead or dying. But, just you wait until Bliz released TITAN... That MMO is going to demolish this record.
severamc on 25 Feb '12 said:
I still haven't decided if I want to pay such a high monthly fee. The only thing that keeping me interested right now is that fact that I have a good number of RL friends who also play the game. If we all continue our subscriptions I'm most likely going to stick with it.
I do agree with the previous posts that the game is very similar to a single-player game (with other people playing in the same world as you). The fact that the game cost me $45 is hard to get over though. IMO games with a base monthly fee of $15 should have a lower price. Like I said this is just an opinion. I have no knowledge of the financial implications that this would cause for the developer.
My opinion is somewhat biased and based on my experience with another game, EVE Online, which I have had an active subscription to for over 3 years. The game is free to download and you only pay a subscription fee ($15/month on average). What is unique about EVE however is that it allows you to pay for game-time via in game currency that you make in various ways. I would love to see MMO games take this approach in the future. It would without a doubt be a concession for players like me who sometimes log an absurd amount of hours on one game. For those of you who are not familiar with the system EVE uses I highly suggest you check it out. It may shed some new light on a topic that is always being debated.
Camelbak93 on 26 Feb '12 said:
Well, I haven't played the game myself, but from what I hear from my friends is that it feels like a singleplayer game. I think people will play this game for a few months, then lose interest.