This 2010 game was more of an action-adventure affair than an RPG - we described it as the love-child of Zelda and God of War. It was at its most Zelda-like when you found yourself in its dungeons: each one of which required you to master a new weapon and wrap up proceedings by defeating a boss. In terms of atmosphere, though, there was no comparison: you played War, one of the four horsemen of the apocalypse and proceedings sufficiently grim to do justice to such an illustrious bringer of the end of days.
5. Dante's Inferno
Hell would have to be the ultimate dungeon - and particularly when presented with all of its nine circles present and correct, as visualised in the 14th century by Dante Alighieri. Electronic Arts' take on Dante's poem, with its gameplay perhaps a bit too redolent of God of War, generated a rather mixed response, but developer Visceral, of Dead Space fame, pulled out all the stops as far as character design was concerned, with some of the squelchiest, most repulsive-looking bosses and demons ever. Indeed, key members of the development team had worked on the Hellboy and Hellraiser films, and if you're a fan of those, you'll love Dante's Inferno.
6. Demon's Souls
From Software established its irresistibly fierce RPG blueprint with 2009's Demon's Souls, which was generally described as a proper dungeon-crawler. With its slightly tricksy mechanics involving areas filled with black, oozing fog and a sort of limbo you get sent to whenever you die (which occurs with near-ridiculous frequency), its general ambience was, if anything, even more bleak and chilling than that of Dark Souls. Which, of course, is one of the key things we dungeon-lovers crave.