As you would have already seen in our Kingdoms of Amalur review, we're mightily impressed by the debut effort from 38 Studios. But it's a big game with huge challenges - so why not make your life easier with this essential beginner's guide to getting ahead faster in Amalur's 50-hour world...
Fill Up Your Fate Meter Faster
By mixing different combat styles you can fill your Fate Meter much faster than by repeating the same attacks. Try to combine melee attacks, archery and magic in the same sequence for the biggest boost - and once your Fate Meter is full you can enter Reckoning Mode to inflict massive, extra damage.

You can upgrade your Weaponry abilities (on the left hand side of the abilities screens) to unlock new combo attacks, and by increasing those abilities to level 3 you will receive bonus Fate when using the combo attacks. If you're entering a dangerous area or know a large enemy is nearby, keep your Fate meter full as a well timed Reckoning Mode can be used to defeat the toughest foes with relative ease.
Get The Best Skills and Abilities Earlier
When you earn enough XP to level up, you are presented with nine different Skills you can improve. We recommend you initially focus on upgrading Detect Hidden to find more loot, Alchemy to harvest ingredients and Mercantile to improve prices and recover gold from items you scrap. When levelling up Abilities, increase your Longbow Mastery early so you have a decent ranged attack, then work on improving the melee combat for your chosen weapon.
Nail The Melee Combat Instantly
Holding down the block button during combat provides protection against enemies. However, get the timing right and block just as an enemy attacks and you'll perform a parry move, briefly stunning your foe and leaving them vulnerable to counter attack. Look up combos for your chosen weapons in the combat menu to increase the damage you dish out, even more of which can be unlocked as you level up your Abilities. When facing larger enemies use evasive rolls to avoid their attacks then quickly follow up with combos to make light work of them.


Comments
6 comments so far...
Lt Fatman on 7 Feb '12 said:
Nice tips, I'll have to use these when I pick up the game.
Phaedros on 8 Feb '12 said:
How about you assholes don't put out guides the DAY OF RELEASE. What is your problem?
Tamoor on 8 Feb '12 said:
Hey Phaedros, thanks for the feedback.
When would you rather have it? We decided to put up the guides prior to release with the thinking that those interested could choose to read it before or as they're playing the game, and those not interested would simply ignore it.
If you have any thoughts for why we should adopt a different practice and any suggestions for when we should release them please let us know.
Thanks buddy.
Solm on 8 Feb '12 said:
Thanks for the Guide really looking forward to this on Friday.
MJ-Thriller94 on 9 Feb '12 said:
You sir, are a dick. Nobody asked you to read the article or guide, you didnt have to read it, or click on the article, or even click on the website, you chose to go on it yourself, therefore, if you ruined some aspect of the game for yourself, then its YOUR problem. So sit there and shut the f**k up you gurning son of a bitch. CVG don't have to listen to you, the world doesn't revolve around you you prick. So, the question is "asshole", what's your problem!?!
It's incredible, pathetic really, the amount of people that sit and moan at CVG for providing us with this free information and content
Anyway, Thank You CVG for providing this FREE(!) guide, i will be sure to use it when i pick up the game
ukdruid on 12 Feb '12 said:
Kind of a stupid comment, wouldnt people who bought the game be playing it on said day of release? so it wouldnt ruin their experience, and there are no spoilers or anything so it wouldnt ruin anything anyway, they are just tips to perhaps help you, not exactly guidlines for you to follow to the letter or you'd suck.