Posted on 13-Feb-2012

Uncharted: Golden Abyss Review: Drake's triumphant outing is Vita's best launch game

Drake returns for a little big adventure

So there are two ways to look at Uncharted: Golden Abyss. You could see it as the one Naughty Dog isn't making, with the absence of the series' regular developer signalling the cynical exploitation of the Uncharted franchise, a lack of top-level investment in PS Vita, and the end of Western civilisation as we know it. That's a valid view - Nintendo brings its big boys out to play on 3DS. Why aren't Sony's A-team getting involved?

The other way to look at it is as the one that still stars Nolan North as Nathan Drake, the presence of the game's charismatic star highlighting the fact that the groundbreaking production practices initiated by Naughty Dog are still in place, that the game is as character and story-focused as ever. And you're still in for a hell of a ride.

Uncharted: Golden Abyss Screenshot

The truth, as it always, falls somewhere between the two, although happily (particularly for those who've just mortgaged a limb for the sake of early adoption) a little closer to jolly option B than cynical option A. The absence of Naughty Dog is a legitimate worry - after all Sony's talk about developer support, its own team has found better things to do with The Last Of Us - but Sony Bend has handheld experience, and sensibly follow the established template while risking only occasional flourishes.

Actually, Drake's new caretakers deserve more credit than that. They've successfully transferred the finest experience on PS3 to a new machine, no doubt with strict instructions to make full use of all that machine's eclectic functionality no matter how logically it can be applied to gameplay. And the worst you can say about the raft of new controls is that some of them waft past ineffectually like warm air, such as the touchscreen quick time events with fingertip shape-tracing replacing the more familiar rhythmic button taps.

Except for the spirit-level beam balancing, of the kind seen in the very first Uncharted when it looked like we were all going to have to pretend that Sixaxis motion controls were brilliant indefinitely. It is just as pointless and irritating here as it was four years ago.

TOTAL CONTROL

But! The occasional bit of tightrope walking is forgiven when stacked up against the excellent work done with Vita's controls elsewhere. At first the idea of stroking the path between ledges and handholds that you'd like Drake to follow seems like brainless shortcutting, but it's actually a relief from grunting control mishaps.

Uncharted: Golden Abyss Screenshot
Even more impressively some of the persistent niggles from the PS3 games are finally ironed out,: trying to find the sweet spot to engage with a ledge and marching Drake to an inexplicable suicide (maybe the piled corpses of faceless pirates were beginning to weigh heavily), or picking up a specific gun from a tangled sprawl of dropped weapons. Neither of these are a factor now that you can simply press the ledge you'd like to dangle from, or the still-warm dead guy's rifle you'd like to kill his friends with.

In fact weapons in general get a good deal. Chucking grenades is just a matter of tap-dragging the on-screen icon towards clusters of your faceless victims, while the tilt sensors can be used for aiming - like, actually used, rather than lurched in the general direction of enemies. Make the most of this by combining it with the regular aiming to score headshots, nudging the reticule that final millimetre or two with a gentle roll of the PS Vita before kicking the trigger.

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Comments

8 comments so far...

  1. Gambini on 13 Feb '12 said:

    "Tilt-control beam walking" as a downer? Seriously? By your own admission it only occurs in a couple of places - I think you're nitpicking somewhat.

    Not complaining with the score (I haven't played it) but it looks like you really wanted to put another point in the downers and couldn't think of anything else :roll:

  2. moogiesboy on 13 Feb '12 said:

    Great review good score. I pre ordered so I'm quite releaved.

  3. slick loose on 13 Feb '12 said:

    Tilt-control beam walking. If we ever have to stay upright by balancing a digital spirit level in public again we'll cry


    That was a pain in the first Uncharted...they saw sense and took it out the sequels. In fact almost all PS3 games phased out motion sensing...the same will happen with the Vita.

  4. steve w on 13 Feb '12 said:

    "Tilt-control beam walking" as a downer? Seriously? By your own admission it only occurs in a couple of places - I think you're nitpicking somewhat.

    Not complaining with the score (I haven't played it) but it looks like you really wanted to put another point in the downers and couldn't think of anything else :roll:

    I will not be surprised if they put that in god of war if it comes to vita.

  5. Dimpee on 13 Feb '12 said:

    This seems to be the must-have launch title!

  6. martinh1979 on 14 Feb '12 said:

    I'm most of the way through this game now and I think I have only come across the balance beam about 5 times in all. Even when you don't get it right Drake will just grab the beam anyway and then he will grab onto the beam. You do not have to repeat the process once you pull yourself back up. Not a big deal at all, takes all of 5 seconds.

    Things that bugged me the most, and again I would not say it was by any stretch of the imagination off putting, were the rubbings you have to do of items where you have to rub them to 100%, as it is just boring and fiddly when turning items around. There are too many cutscenes that too often interupt play as well.

    It's a good game, but not even close to the graphics of the PS3 or the 360 imo. Still, it does look and play really well.

  7. Barca Azul on 14 Feb '12 said:

    Drake is the official face of playstation!

    Next adventure PS4, almost launch tittle in 2 years is my bet!

  8. ResidentGoon on 17 Feb '12 said:

    This is one of the few reviews I've read that have liked the touch controls. It's made me feel a whole lot better about my pre order now. Cheers! :wink: