Posted on Wednesday 15-Feb-2012 11:23 AM

New Resident Evil 6 details: 'It doesn't return to series' roots'

Latest game "builds on the good points" of Resi 5 and 4

Capcom has finally provided some meaty details on Resident Evil 6, confirming when it takes place, one of the key locations of the game and some info on the three main characters.

Resident Evil 6 Screenshot
The details come courtesy of Resident Evi 6's executive producer Hiroyuki Kobayashi, director Eiichiro Sasaki, and producer Yoshiaki Hirabayashi, by way of Japanese gaming bible Famitsu.

Kobayashi kicked off by providing an insight into the design of the game, saying that it isn't a return to the basics of the series and instead builds on the good points of Resident Evil 4 and Resident Evil 5. He also specifically mentions the desire to create a more 'colorful' game.

Moving on, the trio dished out specifics on the the games characters. Although series veterans Leon Kennedy and Chris Redfield took centre stage in the RE6 trailer released last month, a third character was also briefly shown.

According to Sasaki the as-yet unnamed character is being introduced as a fresh face for younger and newer audiences to identify with. While Leon and Chris' uwavering sense of justice will continue to drive them, the new character will be more of a modern day hero. They didn't say what that meant exactly but from the cynicism and unwillingness to co-operate he showed in the trailer, we're guessing they're going for the anti-hero angle.

The third character will also have a partner, but it wasn't revealed who that person is. Speculation has been that it's a grown up Ashley Graham, the president's daughter rescued by Leon in Resident Evil 4.

Zombies will return in RE6 "but now they run, jump at you, even use weapons and as such are different from those encountered in previous games". They'll be joined by a new enemy called the J'avo B.O.W. Here's what Capcom had to say about them:

Resident Evil 6 Screenshot
"Named by the BSAA after the Serbian word for 'demon', the first J'avo made an appearance in the conflict zone of Eastern Europe about six months before the action of Resident Evil 6. The J'avo still exhibit certain human elements - such as the ability to understand speech, work together as a group and use weapons - but they are also incredibly aggressive and a number of their actions have regressed to pure instinct.

"When a J'avo takes damage it has the ability to regenerate itself. However if it is receives major damage then it will mutate that affected body part into a number of varied forms, meaning players will have to rethink their strategy and adapt to this unpredictability."

Capcom went on to point out the game takes place in 2013, in a fictional Chinese city called Lanshiang. Although the setting is made up, the development team spent some time in a certain unnamed city in China to capture the right atmosphere.

As for the controls, a subject of much furore in the past, here's what they had to say:

"Resident Evil 6 features an evolved control system allowing players to shoot whilst moving; slide; roll in any direction and to take cover along with the addition of an enhanced melee attack."

Capcom also provided a few character profiles, have a look:

  • Leon S. Kennedy: Following the Raccoon City incident Leon was recruited as a US government agent by none other than Adam Benford, who would later become the President of the United States. Ever since the nightmare that was Raccoon City Leon has made it his life's work to eradicate bioterrorism.
  • Helena Harper: Like Leon, she is also a government agent, but was in the process of transferring to the Secret Service to become one of the President's personal bodyguards. In the announcement trailer it is Helena who admits to Leon that she is the one responsible for this incident.
  • Chris Redfield: The ex-S.T.A.R.S member who continued the fight against bioterrorism as the leader of the BSAA underwent a personal trauma some six months prior to the events depicted in RE6. In spite of this he has rejoined his BSAA colleagues in China to uncover a major bioterrorist attack.
  • The mysterious third protagonist: We're still trying to track down his real identity but we do know this man is a mercenary currently engaged in a bloody conflict in Eastern Europe where reports confirm that B.O.W.s are increasingly being used. One day, he's told that he is the man to save the world. Whilst he doesn't understand the implications of this, he does immediately think how much money he can make from it.
  • Ingrid Hunnigan: A member of Field Operations Support (FOS), Ingrid has been working with Leon for a long time, and they share a mutual trust.
  • Adam Benford: President of the United States and the man who hired Leon after the Raccoon City incident.

    Last month Capcom announced Dragon's Dogma will include access to a Resident Evil 6 demo.

[ Source: Andriasang ]

Recommended Links
From The Web

Comments

97 comments so far...

  1. sbradley88 on 15 Feb '12 said:

    I'm not sure I like the sound of this anymore...

  2. zombiesinmyhead on 15 Feb '12 said:

    Zombies will return in RE6 "but now they run, jump at you, even use weapons and as such are different from those encountered in previous games".

    If it doesn't behave like a zombie, its not a zombie. Its just a smelly person.

    And as for this other J'vai nonsense or whatever, it's clearly a blatant rip of the drudges from GOW3.

    Way to rape the corpse of your biggest franchise, capcom. The whole thing just gets worse.

  3. gmcb007 on 15 Feb '12 said:

    What the hell Capcom! Everytime you say something, the less I want to play it.

    You promised us that it was returning to it's roots.

  4. adison on 15 Feb '12 said:

    The more I hear about this game the less interested I get.

    I hope it bombs.

  5. darry on 15 Feb '12 said:

    Zombies will return in RE6 "but now they run, jump at you, even use weapons and as such are different from those encountered in previous games". They'll be joined by a new enemy called the J'avo B.O.W. Here's what Capcom had to say about them:

    "Named by the BSAA after the Serbian word for 'demon', the first J'avo made an appearance in the conflict zone of Eastern Europe about six months before the action of Resident Evil 6. The J'avo still exhibit certain human elements - such as the ability to understand speech, work together as a group and use weapons - but they are also incredibly aggressive and a number of their actions have regressed to pure instinct.

    So, basically they're both the same as the Villagers from Resi 4 and 5. Great.

  6. photoboy on 15 Feb '12 said:

    Resident Evil 5 had good points? I must have missed that.

    I know Capcom have looked at the sales figures and decided that RE5 must be what people want because it's sold the most copies of the entire series, but I'm seriously going to give RE6 a miss if it's like RE5.

  7. burnsyboy2004 on 15 Feb '12 said:

    It focuses on the best bits from RE 4 & 5?

    I wont be buying this game.

  8. gearyboy on 15 Feb '12 said:

    It's good to read that they are addressing some of the control issues but this just doesn't sound like a RE title anymore for me. I liked the atmosphere in the earlier games creating the tension rather than the more recent 'lots of bad guys and I don't have the ammo' approach. Maybe I'm just getting old...

  9. DAEDALUS79 on 15 Feb '12 said:

    The agile zombies isnt necessarily a bad thing, think 28 days later, those were still zombies and scary too! If resi finally deliver on the control scheme everyone wants (ie being able to move and aim simultaneously) then they need to change the enemies, optherwise it would be ridiculously easy to fight them. Zombies using weapons has never been my cup of tea, if that means guns then its bad, but if it means environmental weapons, or even chainsaws etc like weve seen in the past then im happy to roll with that. People need to wait for the game to be demo'd before crying about it.

  10. rivariad on 15 Feb '12 said:

    we're all gonna play it in the end no doubdt but its extremely silly for a zombie to use a gun, even a stunt man from the thriller video would know that.

  11. Gambini on 15 Feb '12 said:

    You know... I'm actually going to go against the grain and say I'm really looking forward to this. RE4 was the best RE by miles, and RE5 was basically a HD version of RE4 (but without the charm of RE4 and unnecessary co-op).

    It's best to just embrace this game for what it is... an action game with horror elements.

  12. Stryker89 on 15 Feb '12 said:

    They didn't promise us anything about returning to the series' roots. Get over it, stop whining about a game you haven't bloody played yet.

  13. Aer0Smith360 on 15 Feb '12 said:

    Agree with the first few comments! If Resi 6 is to focus on parts of Resi 4/5 then sorry but I am done with Resi! I will admit I was excited when I watched the trailer but now I'm like wth!!! Resi 6 sounds just Resi 5.1! As was Resi 5, was just Resi 4.1! Capcom has no clue what to do with the direction with Resi anymore! AS they said themselves, Capcom is wanting to attract COD players to the franchise! WTF!!!

    @Stryker89 capcom indeed say resi 6 was to go back to it's "roots" but then when the trailer hit it was nothing what capcom had previously said. Also with Resi 5 selling ALOT that was why they opted out going back to the "roots" and stick with the action of Resi 5.

    Would rather Capcom sell the franchise to someone else or reboot the series! I know I shall not purchase it, nor will I even think about picking it up second hand!

    Shall stick with Dead Space for my fix of Survival Horror!

    Also, I keep on mentioning, bring a HD remake on the XBLA/PSN marketplace REmake & Zero....Capcom make it happen! I'm willing to do anything....ANYTHING!!! :wink:

  14. StonecoldMC on 15 Feb '12 said:

    Capcom's importance in the Gaming industry is slowly but surely dying each day, much like a zombie, actually.

    Shame.

  15. svd_grasshopper on 15 Feb '12 said:

    what were the good points of resi 5 again?

    hope this comes out at the same time as 'the last of us', so it gets shown up.

    he already admitted they are selling out to appeal to the COD crowd. guaranteed guff.

  16. flash501 on 15 Feb '12 said:

    It's good to read that they are addressing some of the control issues but this just doesn't sound like a RE title anymore for me.

    I agree 100% with that. This sounds far more like the abysmal movies than the actual previous games to me.

  17. MrPirtniw on 15 Feb '12 said:

    Capcom: "we're taking Resident Evil back to its roots. Look at this trailer of Leon suplexing gun wielding zombies!"

    Old school fans: "That's a clip clip of Gears of War fused with some kind of Jackie Chan film."

    Capcom: "... We're not taking taking Resident Evil back to its roots. But there will be more shallow, uninteresting characters and 300% more explosions!"

    I've always thought they f**ked the franchise up with Resi 4. I don't care how many game of the year awards it won, it was almost a light gun game which is apt as it was about as scary as one of House of the Dead games. I thought it was fun but it should've been a new IP- the remake i also played on the Gamecube of the first Resi was so much better. I've had more than my fill of shooters over the past decade- so now I'm pretty selective about how many I buy- and going by Resi 4 and 5's emphasis on (crap) combat I'll be leaving this in the bargain bin. Gutted.

  18. JD_Method on 15 Feb '12 said:

    Rule #27 of video game PR: Don't admit your game won't please fans of the original before your game has released.

  19. Izo on 15 Feb '12 said:

    You know... I'm actually going to go against the grain and say I'm really looking forward to this. RE4 was the best RE by miles, and RE5 was basically a HD version of RE4 (but without the charm of RE4 and unnecessary co-op).

    It's best to just embrace this game for what it is... an action game with horror elements.


    Agreed on all counts the purist fans can get out for all I care if it means the series progressing.

  20. treesmurf 11 on 15 Feb '12 said:

    Ah yes, I remember when they used guns in RE5, that was fun when they did that, it felt like I was playing a generic 3rd person shooter which is exactly what I want from a Resident Evil game, well done Capcom, you're on to a winner here...

  21. KK-Headcharge78 on 15 Feb '12 said:

    The point they seem to be missing is that Resi 4 and 5 are not really like Resi at all, ergo Resi 6 isn't gonna be like proper Resi Evil either. It may be fine as a standalone game but it still won't be Resi Evil no matter how much guff propaganda they throw at it.

  22. svd_grasshopper on 15 Feb '12 said:

    I thought it was fun but it should've been a new IP

    definitely agree when something deviates wildly from its original form, they should branch out into a new franchise, instead of cashing in on an established name, when it has not much really to do with it.

    and if the new IP is a success, that's a new franchise under the belt (to whore) capcom has been living off the same old franchises for decades... what a relic.

    it's like the new age subaru impreza. that isn't an impreza, doesn't look like one, doesn't handle like one. it isn't even the same type of car, it's a hot hatch. apart from that, it was condemned as a crap-handling motor... so it muddied the impreza name and alienated existing fans in one full swoop.

    the same with this, it isn't really zombies. it's not survival - or horror. it's action with zombie skins. a fresh franchise would be welcomed by everyone (except the shareholders) and would give them a new lease of life to do what they really wanted. but instead games today are publisher-based, instead of developer-based. they are basically expendable... as we have clearly seen from infinity ward. create the biggest franchise on the planet... you're sacked. we'll take it from here :shock:

  23. havoc33 on 15 Feb '12 said:

    Capcom's importance in the Gaming industry is slowly but surely dying each day, much like a zombie, actually.

    Shame.

    Capcom, much like SquareEnix, seems to think that they need to make their titles more "accessible" and "action orientated", and in the process completely destroy why we came to love the franchises in the first place. What's next, Silent Hill with sniper rifles and bazookas? Even Nintendo dropped the ball when they decided Metroid needed to be more like Halo. Wtf.

    Resident Evil 6 will be like a full blown Bruckheimer movie - frantic and soulless action. In the end they will all release the same gears/cod game, horaaay! Actually, since all Japanese developers are destroying their franchices in order to get the sales numbers they want, here's hoping that SquareEnix looks at the reasons why Skyrim has been a massive success: huge & open world, customization and mature characters and setting - no emo stuff. SquareEnix, are you listening?

  24. zombiesinmyhead on 15 Feb '12 said:

    The agile zombies isnt necessarily a bad thing, think 28 days later, those were still zombies and scary too! If resi finally deliver on the control scheme everyone wants (ie being able to move and aim simultaneously) then they need to change the enemies, optherwise it would be ridiculously easy to fight them. Zombies using weapons has never been my cup of tea, if that means guns then its bad, but if it means environmental weapons, or even chainsaws etc like weve seen in the past then im happy to roll with that. People need to wait for the game to be demo'd before crying about it.

    They weren't zombies, they were 'infected'.

    'Infected' by an angry chimp, as it turns out. Just like the resident evil games have been infected by the cash chasing chimps at capcom. The world doesn't need another third person action game, it needs something with a distinct personality and heritage that contributed to making modern gaming the success it is today.

  25. MrPirtniw on 15 Feb '12 said:

    I'm hoping a smaller dev- maybe an indie dev will release a game on Steam/XBLA/PSN that harks back to the first Alone in the Dark or Resident Evil. I'm concepting one at the moment but alas, I'm only able to do the art/basic modelling side of things. If it made a bit of cash perhaps it'd stop Capcom from being such a p*ssy and release a game that isn't about blowing things up.

  26. flash501 on 15 Feb '12 said:

    The agile zombies isnt necessarily a bad thing, think 28 days later, those were still zombies and scary too! If resi finally deliver on the control scheme everyone wants (ie being able to move and aim simultaneously) then they need to change the enemies, optherwise it would be ridiculously easy to fight them. Zombies using weapons has never been my cup of tea, if that means guns then its bad, but if it means environmental weapons, or even chainsaws etc like weve seen in the past then im happy to roll with that. People need to wait for the game to be demo'd before crying about it.

    They weren't zombies, they were 'infected'.

    'Infected' by an angry chimp, as it turns out. Just like the resident evil games have been infected by the cash chasing chimps at capcom. The world doesn't need another third person action game, it needs something with a distinct personality and heritage that contributed to making modern gaming the success it is today.

    I'm not sure I like the sound of this anymore...

    Well, at the end of the day, it's up to us, the consumer, to stop buying all these generic shooters in our droves if we want things to change. It's all well and good blaming the Publishers for being greedy, but if releasing an all action shooter is the only way that they can guarantee sales, why wouldn't they do it?!

  27. zombiesinmyhead on 15 Feb '12 said:

    Well, at the end of the day, it's up to us, the consumer, to stop buying all these generic shooters in our droves if we want things to change. It's all well and good blaming the Publishers for being greedy, but if releasing an all action shooter is the only way that they can guarantee sales, why wouldn't they do it?!

    Capcom can release as many generic shooters as they like, I don't and won't buy them. But as others have alerady pointed out, why not release a new IP? If its a good game it'll sell. Capcom don't know how big the market for a proper Resi game is because they haven't done one for years. I'm tired of this racism thats coming out of the japansese game industry, the assumption that westerners just want to shoot and blow things up, and thats where success is. They think were stupid and just want big explosions.

  28. MrPirtniw on 15 Feb '12 said:

    I've been doing my bit! Haven't bought a CoD game since CoD 2... and that's done less than bugger all.

    Sad to see your favourite franchises 'evolve' into something simpler/less charming/less fun or just disappear off the face of the Earth. I know of disappointment I'm not only English but I'm a ex-Sega fanboy- hense my avatar of Steve :cry:

  29. MPH on 15 Feb '12 said:

    The agile zombies isnt necessarily a bad thing, think 28 days later, those were still zombies and scary too!

    They weren't really zombies though were they? They weren't focused on eating people... just killing them / infecting em with Rage. Typical zombies will swarm and chow down on a person first and foremost. Not, bite / slash once and move on.

    Anyway, I had already moved this from "preorder" status to "waiting for reviews" status. Now that I've learnt that it won't be going back to its roots and with the comment on taking bits from RE4 and 5, it's been moved to "waiting for reviews and user reviews" status. The initial announcement instantly put this at the top of my most wanted games of the year list. Now it's not even in the top 20.

  30. TheLastDodo on 15 Feb '12 said:

    How can turning something that stood out from the pack into the same as everything else be called a 'good thing'?

    It certainly ain't progression.

  31. zombiesinmyhead on 15 Feb '12 said:

    I've been doing my bit! Haven't bought a CoD game since CoD 2... and that's done less than bugger all.

    Sad to see your favourite franchises 'evolve' into something simpler/less charming/less fun or just disappear off the face of the Earth. I know of disappointment I'm not only English but I'm a ex-Sega fanboy- hense my avatar of Steve :cry:

    There there, Mr P. There there.

    Let the kids have their booms and their bangs and their whizzess and their vacuous shooting games. We've got our memories.

    And at the next major games expo, I'm going straight to the capcom booth to punch someone right in the mouth. I can be very proactive when I feel like it.

  32. MrPirtniw on 15 Feb '12 said:

    There there, Mr P. There there.

    Let the kids have their booms and their bangs and their whizzess and their vacuous shooting games. We've got our memories.

    And at the next major games expo, I'm going straight to the capcom booth to punch someone right in the mouth. I can be very proactive when I feel like it.

    And I'll have your six by eyeing up the booth babes. Y'know, making sure they don't err... flank... us?

  33. zombiesinmyhead on 15 Feb '12 said:

    I dunno, being flanked by a booth babe doesn't sound all that bad... :lol:

  34. Very_Silver_Ownz on 15 Feb '12 said:

    what were the good points of resi 5 again

    The graphics. Nothing else was good. Terrible game.

  35. MrPirtniw on 15 Feb '12 said:

    I dunno, being flanked by a booth babe doesn't sound all that bad... :lol:

    http://www.youtube.com/watch?v=uqcKEwckKTo

  36. Lionx on 15 Feb '12 said:

    Guys you have it all wrong! Going back to its roots means theres going to be zombies!!! Thats what everyone wants right? RIGHT?!....>_>

  37. Fr33Kye on 15 Feb '12 said:

    I thought it was fun but it should've been a new IP

    definitely agree when something deviates wildly from its original form, they should branch out into a new franchise, instead of cashing in on an established name, when it has not much really to do with it.

    and if the new IP is a success, that's a new franchise under the belt (to whore) capcom has been living off the same old franchises for decades... what a relic.

    it's like the new age subaru impreza. that isn't an impreza, doesn't look like one, doesn't handle like one. it isn't even the same type of car, it's a hot hatch. apart from that, it was condemned as a crap-handling motor... so it muddied the impreza name and alienated existing fans in one full swoop.

    the same with this, it isn't really zombies. it's not survival - or horror. it's action with zombie skins. a fresh franchise would be welcomed by everyone (except the shareholders) and would give them a new lease of life to do what they really wanted. but instead games today are publisher-based, instead of developer-based. they are basically expendable... as we have clearly seen from infinity ward. create the biggest franchise on the planet... you're sacked. we'll take it from here :shock:


    Complete f**king bulls**t.

  38. feeg86 on 15 Feb '12 said:

    I just get the impression even he know's he's got a hard sale here trying to describe it, with a nervous voice and slightly sweaty brow:

    "but now they run! erm... JUMP at you, even use weapons, you know, big guns! Big muscular zombies with big bang guns! And you know, it'll have loadsa blood, yeah. Lots of blood".


    Rest in piece Survival Horror.

  39. Fr33Kye on 15 Feb '12 said:

    I'm gonna go ahead and try my best not to rage because a few comments here demonstrated what i hate about gamers.

    You do not own resident evil. When shinji mikami was with capcom resident evil was whatever he said it was. So NO, RESIDENT EVIL 4 SHOULD NOT HAVE BEEN A NEW IP. Shinji mikami took what could have been the end of RE and turned it into a critically acclaimed game that sold millions. If shinji mikami says RE is about pink f**king elephants then that's what RE is about. But here's the thing. He's gone. So now resident evil is whatever the f**k capcom say it is.

    For the record, how can anything grow if it just "returns to it's roots". That would be one f**ked up plant.

  40. zombiesinmyhead on 15 Feb '12 said:

    I dunno, being flanked by a booth babe doesn't sound all that bad... :lol:

    http://www.youtube.com/watch?v=uqcKEwckKTo

    Oh I'm at work so I can't see it. I'll check it out when I get home.

  41. zombiesinmyhead on 15 Feb '12 said:

    I'm gonna go ahead and try my best not to rage because a few comments here demonstrated what i hate about gamers.

    You do not own resident evil. When shinji mikami was with capcom resident evil was whatever he said it was. So NO, RESIDENT EVIL 4 SHOULD NOT HAVE BEEN A NEW IP. Shinji mikami took what could have been the end of RE and turned it into a critically acclaimed game that sold millions. If shinji mikami says RE is about pink f**king elephants then that's what RE is about. But here's the thing. He's gone. So now resident evil is whatever the f**k capcom say it is.

    For the record, how can anything grow if it just "returns to it's roots". That would be one f**ked up plant.

    I do own resident evil actually.

  42. Fr33Kye on 15 Feb '12 said:

    I'm gonna go ahead and try my best not to rage because a few comments here demonstrated what i hate about gamers.

    You do not own resident evil. When shinji mikami was with capcom resident evil was whatever he said it was. So NO, RESIDENT EVIL 4 SHOULD NOT HAVE BEEN A NEW IP. Shinji mikami took what could have been the end of RE and turned it into a critically acclaimed game that sold millions. If shinji mikami says RE is about pink f**king elephants then that's what RE is about. But here's the thing. He's gone. So now resident evil is whatever the f**k capcom say it is.

    For the record, how can anything grow if it just "returns to it's roots". That would be one f**ked up plant.

    I do own resident evil actually.


    My mistake.

  43. dicky1993 on 15 Feb '12 said:

    uh oh you guys are like big fish snapping & i'm just reeling you all in for my dinner

  44. MrPirtniw on 15 Feb '12 said:

    For the record, how can anything grow if it just "returns to it's roots". That would be one f**ked up plant.

    Maybe, but at least it wouldn't just be another weed.

  45. dicky1993 on 15 Feb '12 said:

    oh and where's HUNK and Ada Wong?

  46. Fr33Kye on 15 Feb '12 said:

    For the record, how can anything grow if it just "returns to it's roots". That would be one f**ked up plant.

    Maybe, but at least it wouldn't just be another weed.


    ooooo metaphors. How about we give it the chance to grow into something beautiful instead of assuming it's a weed?

  47. MrPirtniw on 15 Feb '12 said:

    ooooo metaphors. How about we give it the chance to grow into something beautiful instead of assuming it's a weed?

    Thanks- :mrgreen:
    Would love to, but let's just say after playing through Resi 4 and 5 combined with Capcom's statements about going after the CoD crowd combined with the recent videos they've shown- I'm not holding out much hope. It may be a good game as far as shooters go but I've got plenty of them already- I was hoping for a survival horror which is what I thought capcom were getting at with the whole 'back to its roots' thing. This is just a kick in the knackers.

    Maybe Alice from the films could get a cameo!

  48. Izo on 15 Feb '12 said:

    I'm gonna go ahead and try my best not to rage because a few comments here demonstrated what i hate about gamers.

    You do not own resident evil. When shinji mikami was with capcom resident evil was whatever he said it was. So NO, RESIDENT EVIL 4 SHOULD NOT HAVE BEEN A NEW IP. Shinji mikami took what could have been the end of RE and turned it into a critically acclaimed game that sold millions. If shinji mikami says RE is about pink f**king elephants then that's what RE is about. But here's the thing. He's gone. So now resident evil is whatever the f**k capcom say it is.

    For the record, how can anything grow if it just "returns to it's roots". That would be one f**ked up plant.


    Exactly but that's purists for you, they want slow moving enemies a chore of a control system and fixed camera angles for typical and predictable scares. RE was on it's way out as that crap was getting old and the same ideas were being reused because the approach could only go so far, it got rebooted for the better.

  49. MrPirtniw on 15 Feb '12 said:


    Exactly but that's purists for you, they want slow moving enemies a chore of a control system and fixed camera angles for typical and predictable scares. RE was on it's way out as that crap was getting old and the same ideas were being reused because the approach could only go so far, it got rebooted for the better.

    The enemies weren't all slow moving- dogs/crows/hunters/crimson head zombies- in Resi 4 and 5 they run up to you then stop and slowly walk at you.
    The controls could easily be revamped on this current generation of consoles to something less clunky, though I found Resi 4 and 5 controls to be equally awkward (better with the Wii controller though, apparently).
    The camera angles were waaaay more atmospheric than the over the shoulder perspective and gave a sense of tension because you couldn't always see what you were heading into.
    Typical and predictable scares are better than absolutely no scares what-so-ever.

    So on that note, going to have to agree to disagree with you there. I like survival horror, you like action games.

  50. martinawatson on 15 Feb '12 said:

    I will definitly be buying it , loved res 4 and have also really enjoyed 5. don't understand the vitriol from some people , moving forward in the right direction as far as im concerned.

  51. zombiesinmyhead on 15 Feb '12 said:


    Exactly but that's purists for you, they want slow moving enemies a chore of a control system and fixed camera angles for typical and predictable scares. RE was on it's way out as that crap was getting old and the same ideas were being reused because the approach could only go so far, it got rebooted for the better.

    The enemies weren't all slow moving- dogs/crows/hunters/crimson head zombies- in Resi 4 and 5 they run up to you then stop and slowly walk at you.
    The controls could easily be revamped on this current generation of consoles to something less clunky, though I found Resi 4 and 5 controls to be equally awkward (better with the Wii controller though, apparently).
    The camera angles were waaaay more atmospheric than the over the shoulder perspective and gave a sense of tension because you couldn't always see what you were heading into.
    Typical and predictable scares are better than absolutely no scares what-so-ever.

    So on that note, going to have to agree to disagree with you there. I like survival horror, you like action games.

    +1

    And a revamp/reboot/evolution of the series doesn't necessarily mean action, dumber characters and more explosions is the way to go. It just seems cheap, misguided and lazy.

    BOOM! BANG! KAPOW! The kids will all love this post now that it explodes towards the end.

  52. gmcb007 on 15 Feb '12 said:

    Keeping it fresh is one thing, but adding the whole shooting other humans who are shooting at you (chris' part) is not what resi is about at all. It's about taking on monsters created through bio experimentation.

    I do like the look of Leon in the infected city but Chris's segment just doesn't fit in with the game at all. I'd play gears for my fix of 3rd person shoot-em-up-cover-based-action.

    Again i'm not against games trying to break away from repeating themselfs but when the creators openly come out and say they're creating it to compete with a completly different genre is just plain bulls**t.

  53. labguy2960 on 15 Feb '12 said:

    What is wrong with all of you cry babies? RE4 was awesome, and RE5 was great as well (the AI help could have been better, but playing with a friend online is as good as Gears 3 or any other good co-op game). Do you really want the series to go back to what it was in RE2? Have you played that lately? It's crap! What is wrong with a creepy, action oriented game with a few scares thrown in here and there?

    There's a reason things change. Give it a chance before writing it off. Jeez.

  54. Izo on 15 Feb '12 said:


    Exactly but that's purists for you, they want slow moving enemies a chore of a control system and fixed camera angles for typical and predictable scares. RE was on it's way out as that crap was getting old and the same ideas were being reused because the approach could only go so far, it got rebooted for the better.

    The enemies weren't all slow moving- dogs/crows/hunters/crimson head zombies- in Resi 4 and 5 they run up to you then stop and slowly walk at you.
    The controls could easily be revamped on this current generation of consoles to something less clunky, though I found Resi 4 and 5 controls to be equally awkward (better with the Wii controller though, apparently).
    The camera angles were waaaay more atmospheric than the over the shoulder perspective and gave a sense of tension because you couldn't always see what you were heading into.
    Typical and predictable scares are better than absolutely no scares what-so-ever.

    So on that note, going to have to agree to disagree with you there. I like survival horror, you like action games.


    Yeah sure they were good for their time but not in todays market, the dogs were slow as hell compared to fast moving enemies today they walked around then did a slow jog to run up and hit you it was only awkward to to deal with because of the horrific control set up same with the crows, the Wolves in RE4 and Dogs in RE5 were faster and superior foes to deal with. Crimson Heads and Hunters were the only enemies with notable speed, in RE4 and RE5 you are always facing off against multiple enemies who are all somewhat faster then Zombies who in older games were fought in small numbers plus the Ganados and Majini have multiple methods of attacking where as Zombies actually have to catch you.

    Yeah sure mate camera angles are scarey if you think so your taste I suppose over the shoulder in a full 3d environment that's fully utilize is my preference, RE4 wasn't about trying scare tactics it was aiming for a different kind of horror where tension and anxiety took over, the feeling you get when you're fighting off a mob of villagers and then you hear the chainsaw and your ammo is low. RE5 lost this in it's main single player but the DLC and RE:Revelations proves that atmosphere is better in over the shoulder view in full 3d not restricting the camera view, in Revelations I still don't know what's around the corner with out that fixed camera rubbish and is better then the odd zombie jumping through the window once in a while to try and scare you, the series has moved for the better in rebooting itself even if purists are upset over it most of the horror from the older games came from just controlling the characters.

  55. MrPirtniw on 15 Feb '12 said:

    What is wrong with all of you cry babies? RE4 was awesome, and RE5 was great as well (the AI help could have been better, but playing with a friend online is as good as Gears 3 or any other good co-op game). Do you really want the series to go back to what it was in RE2? Have you played that lately? It's crap! What is wrong with a creepy, action oriented game with a few scares thrown in here and there?

    There's a reason things change. Give it a chance before writing it off. Jeez.

    I did buy Code Veronica recently- it was awesome. Except for Steve. For Steve is a rectum. But you really can't call Resi 2 crap if you enjoyed 5. Then again they are completely different games... it's almost like they could've been seperate IP's... :wink:

    @Izo: I'm not saying the games couldn't use a lick of paint and tweaking here and there- releasing a Resi game exactly like the old ones would be suicide I agree- but throwing everything that made them fun/interesting/unique in the first place just messed it up. Except for the way the Regenerators moved/sounded there was nothing scary about Resi 4. It was a case of stand and shoot until the enemies get too close, lower weapon, turn around, run away, turn around and start shooting again- all the while having ammo and health spoon fed to you as it rained from their corpses. In the original games it was often best to simply leg it due to ammo constraints.
    I wouldn't be moaning so much if Capcom hadn't got my hopes up- it's been bloody ages since I've played a good (new) survival horror game. I'm getting all pent up back here... just want another hit, that's all. Itchy... tasty.

  56. TheLastDodo on 15 Feb '12 said:

    Gimme Dead Space with Resident Evil story, characters etc and I'll be one happy camper.

  57. flash501 on 15 Feb '12 said:

    Exactomundo, Mr. Pirtnew. Just because we would like the series to return to it's roots, it doesn't mean we want it to look and play exactly like the old ps1 games. It just means that we want Resident Evil to be a proper survival horror again. As it is, it looks like Resi 6 will be just another action shooter. Like we don't have enough of those already!!

    And I'm willing to bet that Dead Space 3 will be the same story too. :(

  58. Izo on 15 Feb '12 said:

    I did buy Code Veronica recently- it was awesome. Except for Steve. For Steve is a rectum. But you really can't call Resi 2 crap if you enjoyed 5. Then again they are completely different games... it's almost like they could've been seperate IP's... :wink:

    @Izo: I'm not saying the games couldn't use a lick of paint and tweaking here and there- releasing a Resi game exactly like the old ones would be suicide I agree- but throwing everything that made them fun/interesting/unique in the first place just messed it up. Except for the way the Regenerators moved/sounded there was nothing scary about Resi 4. It was a case of stand and shoot until the enemies get too close, lower weapon, turn around, run away, turn around and start shooting again- all the while having ammo and health spoon fed to you as it rained from their corpses. In the original games it was often best to simply leg it due to ammo constraints.
    I wouldn't be moaning so much if Capcom hadn't got my hopes up- it's been bloody ages since I've played a good (new) survival horror game. I'm getting all pent up back here... just want another hit, that's all. Itchy... tasty.


    Except what you described was going on on a much worse scale in the older games, stand at a distance and shoot then carry on you didn't even have to put effort to run from enemies in the original plus the was loads of ammo lying around much more then enough, I doubt even the purists would know what they want in a game. Much of what made the original games interesting was that survival horror as a whole was a new thing not any aspect in the older games that's why they've all aged horribly, Silent Hill was always the superior horror back then.

    Capcom also never said anything to get your hopes up you got them up yourself, they said they're going to put a bit more horror this time round which purists assume they're going back to classic approach blame yourselves for misreading their quotes. Mikami the creator of the series threw out all the old junk for a reason and that is it was way pass it's expiry date it didn't need tweaking it needed to be bulldozed and rebooted, I've been playing the series since the first game and the fact that things were starting to go down hill by the third game is an indicator that approach should be left to rest in the graveyard of nostalgia.

    Reading most of the posts here either people have poor perception or didn't watch the trailer properly and don't understand the concept of why the series is called Biohazzard.

  59. zinaptik on 15 Feb '12 said:

    Interest level before article (100%)
    Builds on the good points of Resident Evil 4 and Resident Evil 5. (90%)
    The desire to create a more 'colourful' game. (70%)
    The as-yet unnamed character is being introduced as a fresh face for younger and newer audiences to identify with (50%)
    The new character will be more of a modern day hero (40%)
    The third character will also have a partner (30%)
    Zombies will return in RE6 (40%)
    But now they run, jump at you, even use weapons and as such are different from those encountered in previous games (10%)
    Resident Evil 6 features an evolved control system allowing players to shoot whilst moving; slide; roll in any direction and to take cover along with the addition of an enhanced melee attack.
    Interest level now (20%)

  60. Daminic19 on 15 Feb '12 said:

    Im still getting it.

  61. steve w on 15 Feb '12 said:

    It's good to read that they are addressing some of the control issues but this just doesn't sound like a RE title anymore for me.

    I agree 100% with that. This sounds far more like the abysmal movies than the actual previous games to me.

    I like the movies there a good laugh not to be taken to seriously much like the games I like re more now than I use to really looking forward to re6 who cares if there not proper zombies any more Iam sure they will reboot re some day but hopefully not yet it still my fav series even if most people seem to hate it on this site now.

  62. MrPirtniw on 15 Feb '12 said:


    Except what you described was going on on a much worse scale in the older games, stand at a distance and shoot then carry on you didn't even have to put effort to run from enemies in the original plus the was loads of ammo lying around much more then enough, I doubt even the purists would know what they want in a game. Much of what made the original games interesting was that survival horror as a whole was a new thing not any aspect in the older games that's why they've all aged horribly, Silent Hill was always the superior horror back then.

    Capcom also never said anything to get your hopes up you got them up yourself, they said they're going to put a bit more horror this time round which purists assume they're going back to classic approach blame yourselves for misreading their quotes. Mikami the creator of the series threw out all the old junk for a reason and that is it was way pass it's expiry date it didn't need tweaking it needed to be bulldozed and rebooted, I've been playing the series since the first game and the fact that things were starting to go down hill by the third game is an indicator that approach should be left to rest in the graveyard of nostalgia.

    Reading most of the posts here either people have poor perception or didn't watch the trailer properly and don't understand the concept of why the series is called Biohazzard.

    The series was going downhill by 3 because Capcom had begun focusing on action more so than anything else. Saying that, Code Veronica was/is brilliant and the remake is possibly the best in the series- the prerendered backgrounds look great and as a result it hasn't aged like the other games. I too was around when Resident evil first appeared- and before that I was playing the original Alone in the Dark which although looks hilarious still plays well and manages to be more atmospheric than Resi 4 or 5. As for having loads of ammo- were you playing on easy? I remember having to kill the last boss of Resi 2 with the combat knife and spending most of the time running from the nastier nasties.

    But I digress, we're just going round in circles- as I said, I prefer the slower paced, atmospheric survival horror of the old games and you enjoy this all new American supersized, awesome, explosive, ninja style 'dramatic horror' that Capcom have going on now. :mrgreen:

    I'm sure it'll be fun but it it ain't Resident Evil.

  63. FixBeatGames on 15 Feb '12 said:

    well, that's me not buying it then. resident evil 5 is not only the worst in the series, it's crap as a game in its own right. :(

  64. Fr33Kye on 15 Feb '12 said:

    Dont bring that Japanese/American bulls**t in here. Resident evil 4 was made by the same guy who created the series.

    There are pros and cons to all of the perspectives. Games tend to go for tighter cameras for immersion, since they cannot fully commit to the first person perspective which is arguably the most immersive but has limitations. An over the shoulder camera makes the game more intimate, and while with fixed camera perspective there is a lot of control for the developer over what the player sees and doesn't see(and it's good to take control away from players in a survival horror), it has limitations like the connection to the player character and movement and gameplay that can lead to frustration and more of a feeling of futility than horror. At least that's my experience with the fixed camera perspective, i havent played the old resident evils. The over the shoulder camera is different in many ways, players do have more control but it can also leave them constantly wondering what's behind them and what they're missing. They control what they see so they should always be worrying about what they aren't looking at.

    And like i said, you dont get to decide whether it's Resident evil or not.

    Oh and IS DEAD SPACE SCARY? People keep bringing up dead space, i've only played 1 and 2 for like a few minutes but absolutely nothing about them seemed scary. The demo of the second showed a good game but was predictable beyond reason. Then i asked a friend of mine if the full game was like that and he said yes, the design is predictable, not scary. I'm sure it's still a great game though, i'll pick it up at some point to be sure. I scare really easy, the opening of bioshock scared the f**k out of me!

  65. MrPirtniw on 15 Feb '12 said:

    Dont bring that Japanese/American bulls**t in here. Resident evil 4 was made by the same guy who created the series.

    And like i said, you dont get to decide whether it's Resident evil or not.

    Oh and IS DEAD SPACE SCARY?

    I think it's up to the fans to decide what Resident Evil is and isn't- just because Capcom slap the name on the box doesn't mean squat to me. Much like I refuse to believe Jar Jar Binks is in the same universe as Darth Vader and that the force is actually a kind of disease. Ah, blissful ignorance. :wink:

    And Dead Space is no scarier than Resident Evil 4/5 IMO. It does have better controls and monsters though.

    I find it interesting how the shift in gameplay has seperated the Resi fans though- seems to be happening with a lot of franchises these days (looks at avatar)... ugh.

  66. Fr33Kye on 15 Feb '12 said:

    Fans never decide what a franchise is, nor should they ever. Fans are free to decide if the game has the qualities of resident evil that appeal to THEM personally, but they cannot say it's not resident evil. Resident evil is whatever the creator says it is. Creator is gone. Resident evil has been passed on to new designers. It's now whatever they say it is(unless shinji says otherwise).

    Lol.

  67. MrPirtniw on 15 Feb '12 said:

    Nah, as a long time fan of the series and having given Capcom a good chunk of cash in the process I'm staking a claim. Much like I don't see the new Sonic games to be Sonic games. Technically they are because Sega says so- but we all know that they're pale imitations starring an imposter- f**king Steve the Hedgehog.

  68. Fr33Kye on 15 Feb '12 said:

    :lol: Poor steve.

  69. Izo on 15 Feb '12 said:


    The series was going downhill by 3 because Capcom had begun focusing on action more so than anything else. Saying that, Code Veronica was/is brilliant and the remake is possibly the best in the series- the prerendered backgrounds look great and as a result it hasn't aged like the other games. I too was around when Resident evil first appeared- and before that I was playing the original Alone in the Dark which although looks hilarious still plays well and manages to be more atmospheric than Resi 4 or 5. As for having loads of ammo- were you playing on easy? I remember having to kill the last boss of Resi 2 with the combat knife and spending most of the time running from the nastier nasties.

    But I digress, we're just going round in circles- as I said, I prefer the slower paced, atmospheric survival horror of the old games and you enjoy this all new American supersized, awesome, explosive, ninja style 'dramatic horror' that Capcom have going on now. :mrgreen:

    I'm sure it'll be fun but it it ain't Resident Evil.

    You must suck at old RE then because the is ammo lying around on all difficulties it doesn't change on any, that or you weren't shooting straight if you had no ammo for the final boss I remember beating the game on the harder settings and still having ammo I even unlocked the extra items by completing it in 2 hrs using no saves and sprays. You must have odd eyes as the pre-rendered backgrounds look off today sometimes horrid, as I mentioned the horror in the old games was mostly the horrible controls.

  70. infamous76 on 15 Feb '12 said:

    I've been doing my bit! Haven't bought a CoD game since CoD 2... and that's done less than bugger all.

    Sad to see your favourite franchises 'evolve' into something simpler/less charming/less fun or just disappear off the face of the Earth. I know of disappointment I'm not only English but I'm a ex-Sega fanboy- hense my avatar of Steve :cry:

    There there, Mr P. There there.

    Let the kids have their booms and their bangs and their whizzess and their vacuous shooting games. We've got our memories.

    And at the next major games expo, I'm going straight to the capcom booth to punch someone right in the mouth. I can be very proactive when I feel like it.

    that made my day that comment - i totally agree with you there. I cringe everytime I hear any new info on this new Resi game.

    Main thing that annoys me tho is WHY ARE THEY MAKING TWO RESI GAMES IN ONE YEAR AND THEY ARE BOTH SIMILAR. Why couldn't they cater for the younger crowd and the COD fanatics with the Raccoon Operation game and make a PROPER Resi (numbered) title for the loyal fans that have made Resi the success it has become. It is bang out of order.

  71. MrPirtniw on 15 Feb '12 said:


    You must suck at old RE then because the is ammo lying around on all difficulties it doesn't change on any, that or you weren't shooting straight if you had no ammo for the final boss I remember beating the game on the harder settings and still having ammo I even unlocked the extra items by completing it in 2 hrs using no saves and sprays. You must have odd eyes as the pre-rendered backgrounds look off today sometimes horrid, as I mentioned the horror in the old games was mostly the horrible controls.

    My, what an impressive e-peen!

    :lol: Alright alright, Resi 4 is brilliant the older games suck. In fact I don't know how Resident Evil got popular in the first place! :lol:

  72. Fr33Kye on 15 Feb '12 said:

    Cant we all just go play shadows of the damned?

  73. MrPirtniw on 15 Feb '12 said:

    Cant we all just go play shadows of the damned?

    That's a valid point. Well made.

  74. dwhlufc on 15 Feb '12 said:

    Cant we all just go play shadows of the damned?


    SCHAAAAAAAWING :lol:

  75. TheLastDodo on 15 Feb '12 said:

    At least you three have your heads screwed on :D

  76. shogunreaper on 16 Feb '12 said:

    Zombies will return in RE6 "but now they run, jump at you, even use weapons and as such are different from those encountered in previous games".

    If it doesn't behave like a zombie, its not a zombie. Its just a smelly person.

    And who gets to define what a zombie should behave like?

    It's not a real thing, therefor there is no set behavior for them. Making them only act a certain way just shows a limited imagination.

  77. YouStoleMyKill on 16 Feb '12 said:

    well ... il buy it day 1 ... I hope the moving while shooting (strafing) is closer to Uncharteds speed than Gears which is way to slow I like both games btw ,..... oh and gun toting zombies ftw :lol:

  78. Flamestrike on 16 Feb '12 said:

    Sounds more action than survival horror.

    I'll pick it up when it hits the £20 Preowned basket.

  79. zombiesinmyhead on 16 Feb '12 said:

    And who gets to define what a zombie should behave like?

    It's not a real thing, therefor there is no set behavior for them. Making them only act a certain way just shows a limited imagination.

    Oh you didn't just ask ME that question! :lol:

    Well, I'd start at the source, the Haitian legends as zombies as a mindless slave raised from the grave, but not truly dead, just poisoned to resemble death and unable to do a single thing without a command from the Bokor, or vodoo priest.

    Then Romero, the Granddaddy of the genre, ran with the brain dead and physically dead aspects to create his GENRE DEFINING films in the 70s and 80s. (The most recent ones don't count. They're utter dog s**t.)

    Zombification, the physical and mental degeneration into a state of irretrievable decay is so successful because it plays on our most primal fears and appetites, and the loss of individuality.

    The recent genres most recent hero, Robert Kirkman, is attempting to canonize the 'zombie', based on Romero's prototype. And it works and I approve. Authors like Max Brooks and Roger Ma are also attempting to steer the genre away from dilution and destruction. There's a fear that zombies will become the new vampires, and that soon zombies will go down the twilight route and just become wankers who are too scared to f**k their girlfriends, or some other painfully flimsy analagy.

    A lack of imagination? No, that would be the fault of the zombie creator/writer, not the audience. The opportunities they present can actually be rather subtle, and the best the zombie genre has to offer isn't about the zombies, they just provide a backdrop for the characters interactions and reactions. Zombies that run around with guns aren't zombies, thats just f**king stupid.

    So in answer to your question, who defines a zombie, I'd say not resident evil f**king six. Its part of the problem, not the solution.

  80. Flamestrike on 16 Feb '12 said:

    Shogunreaper, you just got pwned. :lol:

  81. dwhlufc on 16 Feb '12 said:

    And who gets to define what a zombie should behave like?

    It's not a real thing, therefor there is no set behavior for them. Making them only act a certain way just shows a limited imagination.

    Oh you didn't just ask ME that question! :lol:

    Well, I'd start at the source, the Haitian legends as zombies as a mindless slave raised from the grave, but not truly dead, just poisoned to resemble death and unable to do a single thing without a command from the Bokor, or vodoo priest.

    Then Romero, the Granddaddy of the genre, ran with the brain dead and physically dead aspects to create his GENRE DEFINING films in the 70s and 80s. (The most recent ones don't count. They're utter dog s**t.)

    Zombification, the physical and mental degeneration into a state of irretrievable decay is so successful because
    it plays on our most primal fears and appetites, and the loss of individuality.

    The recent genres most recent hero, Robert Kirkman, is attempting to canonize the 'zombie', based on Romero's prototype. And it works and I approve. Authors like Max Brooks and Roger Ma are also attempting to steer the genre away from dilution and destruction. There's a fear that zombies will become the new vampires, and that soon zombies will go down the twilight route and just become wankers who are too scared to f**k their girlfriends, or some other painfully
    flimsy analagy.

    A lack of imagination? No, that would be the fault of the zombie creator/writer, not the audience. The opportunities they present can actually be rather subtle, and the best the zombie genre has to offer isn't about the zombies, they just provide a backdrop for the characters interactions and reactions. Zombies that run around with guns aren't zombies, thats just f**king stupid.

    So in answer to your question, who defines a zombie, I'd say not resident evil f**king six. Its part of the problem, not the solution.

    Thats one superbly written and mature reply my friend.

    I can't see any comebacks from that!

    Like the majority,I don't mind them adding new elements to the game but if capcom just want to make another shooter with zombies so they can it resident evil then I think ill pass.

  82. El Mag on 16 Feb '12 said:

    Was Bernie, from that classic and imaginatively titled film Weekend at Bernie's a zombie?

    He danced a little when music played, that's about all I can remember.

    Either way, more games need Bernie in.

  83. zombiesinmyhead on 16 Feb '12 said:

    Dancing zombies are the best kind. You haven't lived until you've seen a corpse do the windmill, with bits all coming off in every direction.

  84. MrPirtniw on 16 Feb '12 said:

    And who gets to define what a zombie should behave like?

    It's not a real thing, therefor there is no set behavior for them. Making them only act a certain way just shows a limited imagination.

    By giving a zombie a gun are you really being imaginative? Really?

  85. richomack360 on 16 Feb '12 said:

    I'm gonna go ahead and try my best not to rage because a few comments here demonstrated what i hate about gamers.

    You do not own resident evil. When shinji mikami was with capcom resident evil was whatever he said it was. So NO, RESIDENT EVIL 4 SHOULD NOT HAVE BEEN A NEW IP. Shinji mikami took what could have been the end of RE and turned it into a critically acclaimed game that sold millions. If shinji mikami says RE is about pink f**king elephants then that's what RE is about. But here's the thing. He's gone. So now resident evil is whatever the f**k capcom say it is.

    For the record, how can anything grow if it just "returns to it's roots". That would be one f**ked up plant.

    Think you have totally missed the point on what other people have been saying. (and swearing isn't cool, it just makes us think your life starts and ends with CoD)

    I am an Sega Mega Drive fanboy, then a PS1 fanboy (with the original RE and directors cut) the video showing RE6 isn't, in my definition, RE. If i want to play a shooter with enemies that fight back and look messed up I will crack ope nthe GoW trilogy....why would I need to own GoW3 and RE6 ?

  86. dwhlufc on 16 Feb '12 said:

    That post just nails it I think,people buy and play resident evil for the unique atmosphere it use to create and the sense of dread you got playing it not knowing what was round the corner or whether to preserve those herbs for abit longer.Now capcom are just turning it into another generic shooter and most likely it won't even be able to compete with the leaders in that genre.

  87. Flamestrike on 16 Feb '12 said:

    For the record, how can anything grow if it just "returns to it's roots". That would be one f**ked up plant.

    Works for Activision and Call of Duty.

  88. richomack360 on 23 Feb '12 said:

    Think I would rather save my cash, if I wanted a game where I was to go around several punching mindless things to death I would just boot up the Streets of Rage remake or go down the pub.

    The only justification I can see for zombies having guns is to cross reference the Resident Evil book: Caliban Cove where it described mindless zombie soldiers with guns (but it was a failed attempt) but why make zombies with guns ??? Why not just make the characters that need projectiles weapons Umbrella operatives ?? Would that make more sense ? ...actually it wouldn't seeing as a character in Resi Evil Op Racoon City one of the cast has a cloaking device (not forgetting the game is set in 1998)

    Is there something in the water at Capcom ? Because I want some.

  89. vvdanvv on 26 Feb '12 said:

    I am pretty excited for this one loves the last one.

  90. Casssy on 26 Feb '12 said:

    Hope it's like RE2:D

  91. Tarsion on 26 Feb '12 said:

    Hope more borm.....

  92. durandill08 on 26 Feb '12 said:

    The trailer make the gameplay looking like Vanquish :(

  93. katanka on 27 Feb '12 said:

    shoot while move ?.. its not resident evil anymore... but will play like any fan do. ;)

  94. xkrapy on 9 Mar '12 said:

    The more I hear about this game the less interested I get.

  95. Mr_Jellyfish on 10 Mar '12 said:

    Zombies will return in RE6 but now they run, jump at you, even use weapons

    So... Zombies don't return, and it's just going to be like Resident Evil 5? I'm still kind of looking forward to this, the franchise is kind of like one of those "so bad it's good" B-movie horrors. 4 and 5 are certainly among the funniest games I've ever played.

  96. richomack360 on 27 Mar '12 said:

    I'm gonna go ahead and try my best not to rage because a few comments here demonstrated what i hate about gamers.

    You do not own resident evil. When shinji mikami was with capcom resident evil was whatever he said it was. So NO, RESIDENT EVIL 4 SHOULD NOT HAVE BEEN A NEW IP. Shinji mikami took what could have been the end of RE and turned it into a critically acclaimed game that sold millions. If shinji mikami says RE is about pink f**king elephants then that's what RE is about. But here's the thing. He's gone. So now resident evil is whatever the f**k capcom say it is.

    For the record, how can anything grow if it just "returns to it's roots". That would be one f**ked up plant.

    Less of the pottymouth good sir, it makes your comments even more unappealing and bizarre thean they already are...

  97. Very_Silver_Ownz on 27 Mar '12 said:

    Resi 4 is imo the best in the series and yes I have played Resi 2. Just because they aren't called zombies doesn't mean they aren't zombies.

    They are just smarter and know what they are doing which isn't a bad thing. In fact if people hate that zombies in Resi 4 were smarter what about the zombie boss in Resi 3 which chased you through the entire game with a rocket launcher and minigun!

    Resi 5 is terrible though. Should have been alot better.