Transformers: Fall of Cyberton developer High Moon Studios has explained why it won't be releasing a PC version of the game alongside Xbox 360 and PS3 editions later this year.
Speaking to Kotaku, game director Matt Tieger said PC development just the studio's strong point, and that after failing to meet the expectations of PC gamers with its last offering, it opted not to try again with Fall of Cybertron.
"There are a couple of reasons why that is... Focus is one. I know that it's not a huge leap to do a PC SKU, but it is different. It's outside of our area of expertise, to be honest," he said. "I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on."
According to Tieger, aspects of console development such as remapping controls and "some of the voice over stuff" is "easy or comes inherently on the console", which wasn't the case during development of the PC SKU.
"We were spread so thin that I feel like we barely served that audience. Then there were some issues with continued support that were frankly beyond our control, but at the same time did not create a great experience for PC gamers that got it.
"It seems like so glamorous from the outside, but games are this constant struggle of tough choices; it just is when you're making a game. Despite the fact that it's an artistic creation, the technical constraints of how many resources you have and what you can do - you really want to try and do the things you can do well."
Activision revealed Fall of Cybertron late last year. The game will continue the story of the battle between the Autobots and the Decepticons on Cybertron.