Posted on Monday 20-Feb-2012 3:29 PM

Alan Wake PC recoups costs in just 2 days

Developer Remedy delighted with game's strong start

Remedy managed to recoup its development and marketing costs for the PC version of Alan Wake within the game's first two days on sale.

Alan Wake Screenshot
That's according to executive vice president Aki Järvilehto, who wrote on the game's official forums: "We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing.

"We recouped our development and marketing expenses during the first 48 hours. And yes, we're certainly very excited about PC."

Announced as a PC and Xbox 360 game way back in 2005, but launched as a console exclusive in 2010, the title was re-announced for PC in December 2011.

It finally launched on February 16, with console DLC add-ons The Signal and The Writer included as standard.

[ Source: Alan Wake ]

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Comments

18 comments so far...

  1. Cryotek on 20 Feb '12 said:

    Awesome. Hope this convinces more developers to go back to PC. There's definitely been a move that way over the last year.

  2. jdkoke on 20 Feb '12 said:

    Whahh pirates, PC is dead, blah blah blah :wink:

  3. Shaunyboy12 on 20 Feb '12 said:

    Bought this day one, no regrets at all, absolutely love it! So happy they decided to give PC a go, hopefully they'll stay for future games ;)

  4. BenThomasFoster on 20 Feb '12 said:

    PC gaming sure is dead... hoho

  5. G00N3R on 20 Feb '12 said:

    Definitive proof that if you just make a GOOD GAME, the PC community will reward you.

  6. freds1 on 20 Feb '12 said:

    Good news eh?

    Those shouting PC gaming is dead have some words to eat. I bet they don't taste very nice.

  7. svd_grasshopper on 20 Feb '12 said:

    this is just the costs for turning the fully-developed 360 game into a PC one... which is hardly a tall order since the xbox is a jumped down PC.

    the initial dev costs wouldn't have been recouped in two days. not even on xbox sales, let alone PC sales.

    take that, yay sayers!

  8. Imaduck on 20 Feb '12 said:

    Yay ! And I havn't even bought it yet (oopsy). Eat that naysayers!

    Also, CVG, to be fair you guys didn't even review it or announce it the day it came out which I found kind of weak. It just would've been nice to see you lot make an effort to support gaming on that front.

  9. dicky1993 on 20 Feb '12 said:

    lucky pc users getting collectors edition for £25

  10. Mmmmgrolsch on 20 Feb '12 said:

    Awesome game and good to hear its doing well on PC, just a shame they've gone and made a Arcade game for their sequel :cry:

  11. Dralel on 20 Feb '12 said:

    This game proves that good games get the credit they deserve, on PC. There's no excuse for developers now to develop for PCs again.

  12. lonewolf2002 on 20 Feb '12 said:

    this is just the costs for turning the fully-developed 360 game into a PC one... which is hardly a tall order since the xbox is a jumped down PC.

    the initial dev costs wouldn't have been recouped in two days. not even on xbox sales, let alone PC sales.

    take that, yay sayers!

    :lol: Such a ray of sunshine.

    What it does show though was that it was wrong for MSoft just to stop the PC version when it did on the strength of "It wont make any money on the PC". 8)

  13. Fr33Kye on 20 Feb '12 said:

    this is just the costs for turning the fully-developed 360 game into a PC one... which is hardly a tall order since the xbox is a jumped down PC.

    the initial dev costs wouldn't have been recouped in two days. not even on xbox sales, let alone PC sales.

    take that, yay sayers!

    :lol: Such a ray of sunshine.

    What it does show though was that it was wrong for MSoft just to stop the PC version when it did on the strength of "It wont make any money on the PC". 8)


    That's not necessarily true. It might just prove Msoft were right to focus on the console version and port the pc version later. We dont really know the numbers.

  14. toaplan on 20 Feb '12 said:

    So, Rockstar... how about making that PC version of Read Dead :wink:

  15. Osiris25 on 20 Feb '12 said:

    this is just the costs for turning the fully-developed 360 game into a PC one... which is hardly a tall order since the xbox is a jumped down PC.

    the initial dev costs wouldn't have been recouped in two days. not even on xbox sales, let alone PC sales.

    take that, yay sayers!

    And just think after 2 years of sales it couldn't recoup all the high costs of developing a long winded ps3 version :lol:

  16. B_G_G on 20 Feb '12 said:

    this is just the costs for turning the fully-developed 360 game into a PC one... which is hardly a tall order since the xbox is a jumped down PC.

    the initial dev costs wouldn't have been recouped in two days. not even on xbox sales, let alone PC sales.

    take that, yay sayers!

    You're an idiot.

    Though as a Sony branded idiot I do understand you have no concept of why making money is a good thing.

  17. lonewolf2002 on 21 Feb '12 said:

    :lol: Such a ray of sunshine.

    What it does show though was that it was wrong for MSoft just to stop the PC version when it did on the strength of "It wont make any money on the PC". 8)

    That's not necessarily true. It might just prove Msoft were right to focus on the console version and port the pc version later. We dont really know the numbers.

    In my mind it would of surely made more business sense to release both versions at the same time, one set of advertising costs, possibly having to re-hire people again to come and do work when they were originally working on this version, getting the testers back in to test the same game. Surely if it has already made a profit then it shows at least it is viable, my comment was more that I thought when AW was stopped on PC as MSoft said the PC was not a viable game platform when AW was realeased. Sure 9 times out of 10 the PC does not get the sales figures of consoles but still a profit in 2 days is profit regardless of figures. 8)

  18. Fr33Kye on 21 Feb '12 said:

    In my mind it would of surely made more business sense to release both versions at the same time, one set of advertising costs, possibly having to re-hire people again to come and do work when they were originally working on this version, getting the testers back in to test the same game. Surely if it has already made a profit then it shows at least it is viable, my comment was more that I thought when AW was stopped on PC as MSoft said the PC was not a viable game platform when AW was realeased. Sure 9 times out of 10 the PC does not get the sales figures of consoles but still a profit in 2 days is profit regardless of figures. 8)


    Nah AW would have done fine on pc if it was released at the same time, and i'm sure it would have made it's money back but alan wake's total sales still aren't really enough for microsoft. Didn't it sell like 1 million? Which would be good except microsoft's retail games tend to sell A LOT more so to them it's disappointing.