Without Rayman, it would be no exaggeration to assert that we wouldn't have Assassin's Creed, Splinter Cell, Ghost recon or Rainbow Six: Michel Ancel's odd-looking character with the disconnected limbs bankrolled Ubisoft in its early days.
Which is some achievement, given that the early Rayman games weren't very good. Somehow, though, they sold phenomenally, and Ubisoft built itself up cannily on the back of that. Then, late last year, Ancel re-emerged from apparent hibernation with Rayman Origins, a very different sort of beast than his early games. It was good - very, very good. But it didn't shift the units like its inferior predecesors.
Low on tech, high on slapstick
Whereas some of the original Rayman games got hung up on technological innovation - such as attempting to do 3D on the SNES - Rayman origins appeared wilfully low-tech: it's hand-drawn and animated, and is essentially, at least in appearance and feel, a 2D side-scrolling platform game. Which sounds hopelessly unpromising in this day and age of stereoscopic 3D and motion-sensing but, counter-intuitively, proves thoroughly compelling.
That's mainly because Rayman Origins, from start to finish, is gloriously weird and surreal - in a similar manner to early Ren & Stimpy cartoons. Indeed, a couple of Rayman's companions - the game supports four-player co-op - do look a bit Stimpy-like.
The levels are all endowed with hilarious, and generally very weird, themes. They might, for example, alternate between sliding around on ice, bashing ice-cubes and nailing huge, low-friction-enhanced jumps and a sort of hell's kitchen, with fire-breathing mini-dragon chefs, who stand on tubes of hot chilli-paste in order to boil pots of water ( in whose steam Rayman can float to reach higher areas). It's laugh-out-loud funny, very frequently.
At first, Rayman Origins' gameplay feels like something, well, from the 16-bit days - you have to nail those jumps, swing on anything you can find (such as blue blobs that extend helping arms as you approach) and jump on the heads of enemies, which then turn into bubbles that can be popped if you jump on them again.
But you soon acquire new abilities for Rayman, most notably his classic punch (with a press-and-hold power-boost) and a kick (which are on the same context-sensitive button). Crucially, he acquires the ability to hover, when you keep the X button pressed down, and swim.

And there are other sequences in which you have to keep moving - for example, when you're underwater, you can collect tiny firefly-like fish around which gradually swim off, or follow angler-fish; both ward off the unwelcome advances of grabbing, zombie-like hands. And there are other times when you come across, caged and voluptuous fairies, with whom you must catch up.
The fairies' Jayne Mansfield-like proportions emphasise that while Rayman Origins looks superficially like a kids' game, there's more than enough to keep adults engrossed.
Deliciously hard
But perhaps the best aspect of Rayman Origins is that it's nice and hard - it really puts your platforming skills through the wringer. You need considerable skill and timing - and often a bit of imagination, spotting, for example, hidden wall-jump areas.

Comments
13 comments so far...
jamie1 on 21 Feb '12 said:
I had a brief experience with Rayman in 99, but seeing the trailer that made me laugh because it was actually funny has prompted me to buy this game come Vita day. And I think this game looks damn cool and I'm no spring chicken, I really don't care what people see me playing as long as Im happy ya'll watching can kiss my Vita playing ass.
Scottola on 21 Feb '12 said:
I keep reading that this game did really bad on release, but I'm sure I've also read somewhere from Ubisoft that it's already turned a profit. Ah, it is http://www.joystiq.com/2012/02/15/rayma ... r-ubisoft/
So it may not have been a massive seller so far, but it has the potential to keep the cash trickling through to Ubisoft.
Stan_Goodspeed on 21 Feb '12 said:
"the game supports four-player co-op"
The home consoles version, but not the Vita one apparently. Bummer.
Sleepaphobic on 21 Feb '12 said:
Never repetitive? The reason I stopped playing it on 360 was because it just felt a little stale after a few hours. Those first few hours were an absolute blast though and people should give it a shot.
Rock Strongo on 21 Feb '12 said:
Yeah, I enjoyed it to begin with, but my interest soon began to wane. I traded it a couple of weeks ago.
humanhand on 21 Feb '12 said:
There's the 3DS version to ponder over, unless it really has awesome 3D, I think this would be the version to get. Once the price comes down.
clayf1ghter on 21 Feb '12 said:
Finished it at the weekend on PS3. Awesome game that everyone should own on whatever is their preferred system. Great controls and the game never feels cheaty if you die it feels like it was your fault highly recommended.
toaboa on 21 Feb '12 said:
Priority 1 launch game for me.
ginsin on 21 Feb '12 said:
I played it, completed it and maxed it out on the 360. Brilliant game, and lots of fun. If you're a fan of 2D platformers, you need to play Rayman Origins!
flash501 on 21 Feb '12 said:
This game is perfect for the Vita. I'll definitely be picking it up whenever I get one.
WHERESMYMONKEY on 22 Feb '12 said:
I've got it on the 360. Well worth getting on any platform. It was only £15 in asda last time i went in as well. Bloody bargain.
richard99 on 22 Feb '12 said:
What's wrong with the old Rayman games?
1 and 2 are classics.
Origins looks great but I haven't got round to getting it for a console yet. It'd be a good fit for Vita going off the demo but I won't be getting Vita for a while.
Azogstyle on 25 Feb '12 said:
Merry christmas Vita owners. You can enjoy this wonderfull game now. Dont buy anything other. This is the best what you can get now.