Far Cry 3 is going to be massive, and freer than its predecessors, yet its open world will have more purpose.
That's according to the game's lead designer Jamie Keen, who talked with IGN about how the developer has learned from Far Cry 2 and improved on it for the sequel.
"The open world was cool, it was great, but it never quite comes to anything," he said of FC2. "It's kind of left open and you just get a bit lost in it. We're trying to make sure we don't end up in that situation. It's important that it has that sense of exploration, but it needs to be getting towards something."
But players shouldn't worry about this newfound focus restricting their freedom. "It's important that you have that sense that you can do something because you want to. You're always enabled by the game," he said.
"We don't want you to feel like you're being blocked by the world. If you want to travel quickly somewhere, you can do it. If you want to just drive around, you can do that too. If you want to jump off that cliff - you can do that too. We want it to be a situation where you say, 'Wouldn't it be cool if... Oh! I can!' It's always about enabling. That's really important for us."
Keen said the malaria mechanic, for example, was cool to some who appreciated the realism, but admitted, "I think most people found it frustrating."
"There are points where we make you do something to pull them along, but we want to make sure we're not contriving situations too much," he added.