Yet again developed by EA's Danger Close, Warfighter continues its focus on the real-life elite soliders, the Tier 1 Operators.
Powered by Battlefield 3's Frostbite 2.0, rather than the dual-engine setup of the last game, Warfighter's visual upgrade allows for intricate details such as swaying chandeliers, splinters fraying from support beams and gunfire that sends papers flying from desks, says OXM.
Warfighter's story again loosely follows actual events and soldiers, and is co-written by real operators during mission downtime, but Danger Close says it's going for "authenticity" rather than "simulation" (your health will still recharge).
Preacher, Voodoo, Mother and other major players from the last game return, and they'll be visiting locations such as a flooded Isabela City in the Philippines.
This time around it sounds like there will be slightly more player choice offered during missions, with one example described by OXM having players choose how to breach a building (kick down the door, C4, flashbang etc).
Multiplayer is being developed in-house at Danger Close, rather than by DICE, and Tier 1 Operator forces will be represented, including the SAS (British), SASR (Australian), KSK (German), and Grom (Polish).
Fans should also expect a one-shot-kill "hardcore" mode and some kind of co-op support (although a full campaign seems unlikey, says OXM).