Nintendo's harsh 40MB restriction on games for the WiiWare service is "horrible", says Team Meat's Tommy Refenes, but the 3DS' eShop is "reasonable".

"[WiiWare's] 40MB is horrible, but [3DS's] 2GB is reasonable," Refenes told Nintendo Gamer magazine (via Nintendo Everything).
"Super Meat Boy would have been on WiiWare if we could have had just a few more megabytes of space - you can only compress stuff so much before you have to start cutting out huge parts of your game. Unfortunately, at that point, it just isn't worth the time," he added.
Refenes went on to say the developer is looking at Wii U development. "If we can in the future, we'd like our next game to be on Wii U as well as everything else," he said.
The developer announced recently that a new Super Meat Boy game built for touch screen devices is in the works.
Comments
7 comments so far...
slimify d on 28 Feb '12 said:
dear team meat, please make a new game that isnt just for mobile devices.....and no porting SMB to a new platform doesnt count
fatherofthenoo on 28 Feb '12 said:
Oh Team Meat, that is because the Wii itself is old now and so are its features, including WiiWare. The 3DS and eShop is new so naturally it will have more up to date features. How do these people feed themselves?
G00N3R on 28 Feb '12 said:
Didn't XBLA games initially have a limit of 50mb, which was later increased? Alan Wake American Nightmare is something like 1.3GB. The 360 is pretty old as well.
gopher1369 on 28 Feb '12 said:
Ocarina of Time, widely regarded as the greatest game ever made. 32Mb. So stop complaining about what can't be done, Team Meat, and instead show us what you can do.
higgins78 on 28 Feb '12 said:
I couldn't have put it better myself. Yes, Super Meat Boy is a above average "indie" game but its getting a bit absurd when a company such as Team Meat is criticizing Nintendo. WiiWare has Cave Story, Lost Winds, World of Goo and Hydroventure, just a few - particularly Cave Story - of my favorite experiences this gen. Cave Story alone in my opinion outdoes Super Meat Boy in everything it sets out to accomplish. All these WiiWare games NOT including the Virtual Console. Overall I would say for indie/retro titles the Wii has been the success story of this gen. I'm waiting now Team Meat for you to prove Super Meat Boy wasn't just a flash in the pan...
Laughlyn on 28 Feb '12 said:
Run through a scrubber program NSMB Wii is only about 200mb as well, yet they released that on a 4.7gb retail disk. The reason theres such a small size limit is because of teh p***poor internal memory on the wii. Nintendo should have allowed developers to make a bigger file limit (100mb?) and put a warning that it had to be saved to an SD Card only in order to play it.
Hopefully the Wii U will have something more logical but as much as i love Nintendo since a hyped up 8yr old, i've slowly learnt that they'd simply tell us what they think we want from a machine instea dof actually listening to what we want instead. Great games, great systems, appauling online support which in this day and age is crucial to make money. I have high hopes for the wii U, i have money saving already to drop bout Ł500 this christmas even tho i knwo full well i'll be brutally disappointed in Nintendos empty promises for a 'better online experience' and all the lies from third party devs offering 'full support'. least i'll get a shiny HD Zelda and Mario Kart tho
NEET2 on 29 Feb '12 said:
Wow, 40MB is definitely very little, Nintendo has a long way to go in their online system