Pokémon Black & White 2: What we want to see

This is our list but what do YOU want to see?

Hey Game Freak, we love Pokémon, we really do. We love it so much that we honestly don't mind that, in the decade and a half since Red and Blue were first released, whole continents have moved more than the series' central mechanics.

Honestly we don't mind. In fact, we don't mind so much that we've gone ahead and written a list of five things we really hope you change in Pokémon Black 2 and White 2. You don't have to look at it if you don't want to, as we said, we don't mind.

But definitely look at it.



The plots of Pokémon games are about as interesting, intelligent and deep as the on-going feud between Coco the Monkey and that dick crocodile who keeps trying to steal his Coco Pops when all around him there are literal rivers and volcanoes flowing with the stuff. What's that Team Rocket? Trying to nick some Pokémon are you? Those things that flock towards you and try to clamber into your pockets when you walk through long grass, yeah? Looks like it and all.

To be fair to Game Freak, their storylines are becoming more adventurous with each passing game. Black and White's antagonist was the misunderstood N, who simply wanted Pokémon to be free of their trainers but in doing so was branded a dangerously unhinged Pokéterrorist. The unshifting make-up of the Pokémon games also meant that he actually had to use Pokémon to fight you, which made him a Pokéhypocrite too.

That the game is made to be accessible to players of all ages doesn't excuse the blunt exposition and stilted dialogue we've laboured under for so long. Get some new writers in, maybe add some cutscenes and voice acting, and move the richness and characterful world of Pokémon from our imaginations and into our game.

Odds: 200-1

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