How will you be differentiating multiplayer from what DICE did in the previous game?
In the past Medal of Honor games we've been purely focused on American forces. This time around we decided we should honour the other Tier 1 forces from around the world. Talking to our consultants, they've worked with guys from all over the world and they were like, 'these guys are every bit as good as our guys'. So we felt what better way to honour them and portray them than to have 12 of the world's best units from different nations in the game.
We're looking at the SAS from the UK, SAS from Australia, KSK from Germany, the Polish GROM - because they have a cool name (laughs).
And we hear you have plans for some kind of co-op mode?
It's not really... We're not really talking about it.
I can talk about Blue on Blue though. We have a playlist that came out of a conversation we were having with the guys, which was about how they're always trying to make themselves better, they're always measuring themselves up against the guy next to them, whether in their unit or in another unit.
So we thought alright, let's have a 'who's better? SAS or SEALs?' Put them in an arena and have them fight it out. That was how we came up with the Blue on Blue playlist - it's a place people can go and settle their 'who's better?' arguments.
Visually, Warfighter looks stunning. You've collaborated with DICE in the past and now you've taken on its impressive Frostbite 2.0 tech. What advancements have you been able to make now that they've already shipped a game on that engine?
Obviously they had to make a game on an engine that they were making, so they absolutely had some challenges. To be truthful we have our own challenges switching from one engine to new technology. But like you said, the truth is in the pudding. Through a little hard work learning their stuff the result is the game looks great and plays great.
I think we have our own signature look; I think it looks a lot different from Battlefield even though it's on the same engine. It's more intimate, but we still have some of the same elements that they have like the micro-destruction and the amazing lighting.
Have you taken any benefits from talking to them about their experience building Battlefield 3?
We work very closely with the Frostbite team - we're all in the same boat. We're helping to make it a better engine on our end as they are. We work very closely with them and as I said, we've got some former members of DICE working with us.
A lot of fans will say Frostbite 2 particularly shines on PC. All the copies of Medal of Honor: Warfighter here are also running on PC...
The great thing about Frostbite is it's platform agnostic. You make one game and then you play to each of the platforms' strengths. On PC you have the high res textures... it looks like a proper PC game.
Is it realistic to expect Warfighter to build on the massive success of Battlefield 3?
I think we're in for the long game. We came out with Medal of Honor 2010 and it shattered records for the franchise, it's moved something like 6 million units sold through, which is far and above any numbers the franchise has done before. So for us it's about keep building on that - we want to do more this time and then we want to do more the next time around, just as Battlefield has done building from 1942 to where they are now.