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Epic Mickey 2: The Power of Two 'is a musical' - First screens

360, PS3 sequel to feature drop-in, drop-out co-op

The San Francisco Chronicle has pulled the veil off Warren Spector's Epic Mickey 2, which it confirms for Xbox 360, PS3 and Wii.

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Speaking to the site, legendary game designer Warren Spector revealed Epic Mickey 2 will be a fully-voiced, all-star Disney musical.

"I'm such a geek about musicals," he said. "I love the co-op and next-gen stuff, but for me, when a character breaks into song, which they do on a regular basis in this game, it's magic."

Although he didn't reveal much about the plot, saying only that it will see Mickey returning to the first game's wasteland setting, he did provide a few nuggets about gameplay and features.

Epic Mickey 2 will include drop-in, drop-out co-op, with one player taking control of the eponymous epic mouse - who is armed with his world altering paintbrush - and the other playing as Oswald the Lucky Rabbit - who has a remote control that can manipulate electricity.

"You can sit down at any time with a friend who is playing as Mickey, and you can take control of Oswald," Spector explained.

"If you're playing as a single player, Oswald will be there every second of the game. He's not just a multiplayer character. He's a helper, whether you're playing alone or with a friend or family member."

In the interview, the System shock and Deus Ex creator took a moment to reflect on the rise in popularity of Oswald the Rabbit, a long forgotten Disney character ushered into the spotlight in the first Epic Mickey.

We couldn't ask people to care about this guy they've never heard of or no one has ever seen since 1928 in a Disney film," he said.

"It was unrealistic to expect people to care in the first game, but now we know they care. We hear about it from players all the time. They really, really got into Oswald, which is hugely gratifying."

Returning to the sequel itself, Spector promised the team at Junction Point have addressed some of the major issues that plagued the first game, most prominently its dodgy camera.

"We've had a team working on the camera from literally the day we finished the first game. They'll be working on it until the day we ship the second game."

"(There have been) over 1000 specific changes made to the camera. Our goal is that you will not have to touch the manual camera controls even once to play through the main story path of this game."

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