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DmC 'won't compete with Bayonetta', but 'isn't as dim-witted as Ninja Gaiden 3'

Hands-on silences the haters...

Ninja Theory's Devil May Cry reboot is Capcom's hottest potato. A complete reboot and revamp of one gaming's most iconic characters was bound to attract its fair share of criticism, but ire has been much more than just apprehension.


Instead the response has been actively spiteful, comments hoping for DmC to bomb are common, but for those ill-wishers our most recent hands-on with the game is going to be a bit of a wake up call.

Our man spent some time with DmC at Capcom's Captivate event last week and has come away thoroughly impressed with Ninja Theory's work.

In our DmC preview he says fans will "like New Dante, whether you want to or not."

Gameplay was also the subject of praise in our hands-on, while DmC's combo system might not compete with the insanely complex and deep mechanics of Bayonetta it hasn't been dumbed down either, as many detractors predicted it would be at the hands of a western dev.

"It's simpler than Bayonetta, but DMC is never as dim-witted as God of War or Heavenly Sword or even Ninja Gaiden 3," said our previewer. "Every combo has a reason to exist and every weapon is useful for a very specific purpose."

"Dante carries his Ebony and Ivory pistols, his Rebellion sword, a demon weapon, and an angel weapon. Your Left Trigger activates angel mode and Right Trigger activates demon mode and the three modes can be switched at any point, mid-combo or otherwise. It's by mixing those Angel and Demon weapons you'll find the depth in the combo system."

"At worst DMC is a thoroughly modern callback to the original Devil May Cry, and at best it's gateway drug that might just revive the entire genre. Either way it's probably time to stop with the death threats and give the Brits a chance; they might actually know what they're doing."

We're inclined to agree.

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