Syndicate developer Starbreeze has said sales of the first-person shooter were "hurt" by the recent instability of specialist retailer GAME.
Speaking to GamesIndustry (via MCV), Starbreeze CEO Mikael Nermark said the studio is currently conducting a post-mortem on the game, and he flagged up GAME's troubles as a contributing factor to the shooter's underwhelming performance.
"There's so many reasons why a game succeeds or fails from a commercial point-of-view," he said. "We released the game about a month or more ago, and we're doing our post-mortem right now: what did we do right, what did we do wrong, and of course we will look at the commercial side as well.
"The numbers are not as high as we would like, and I think if you asked anyone they would say the same thing about any game they made. But [Syndicate] was released in the midst of GAME going under; the retail space is hurting, and I think that hurt us because we were such a retail product."
Syndicate launched in February, around the same time GAME was forced to drastically cut back on stock. The following month Syndicate publisher EA was just one of the numerous publishers to pull its new titles from GAME's shelves as a result of the retailer's credit insurance problems.
Starbreeze's shooter also received a mixed reception from critics. In our Syndicate review we awarded it a 6.7, citing "awful bosses, poor story and unimaginative level design" as its main issues. Other reviewers echoed similar sentiments.