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Street Fighter X Tekken patch will fix infinite combos

No more glitchy wins for you, cheater

Capcom is working on a patch for Street Fighter X Tekken that will wipe out those annoying infinite combos you may have been a victim of lately.

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The developer says the update will be out in 'mid-May' although it couldn't confirm an exact date at this time.

Several infinites will be fixed, along with a number of other issues. Here's the full list:

Kazuya: Restand glitch infinite combo has been removed.

Kuro: cr.MP infinite has been removed.

Xiaoyu: QCB MP infinite has been removed.

Pacman: Hit back on LP and LK has been changed so infinite has been removed.

Jin: Chop Kick Glitch on mid air opponents has been fixed.

When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.

Ogre: Damage properties of cr.HP have been changed so follow ups are now not possible.

Juri: Senpusha's frames on block have been changed to below:

L ver. stand block -5F

M ver. stand block -10F

M ver. crouch block -10F

Shikusen causes opponents to be pushed back less far when blocked.

Rufus: Falcon Kick (dive kick) properties have been changed:

Hurt box added to his feet and the move no longer crosses up easily.

Frames on block have been modified to -4F

Zangief: Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.

M.Bison: 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.

Jump/lever input bug: Addresed issue where diagonal inputs/jumps did not come out properly.

Throw/Character: Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.

Quick Combo: Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.

[ SOURCE: Capcom ]

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