Super Meat Boy dev rails against dumbed down touchscreen games

iOS version of SMB will not compromise on difficulty

We already know that Super Meat Boy's twitchy, reflex-driven mechanics are being rebuilt for touchscreen devices, but now devs Team Meat have promised in a ranty blogpost that they won't be compromising on difficulty or user experience.


In a post on the Super Meat Boy official website, Team Meat's Edmund McMillen holds forth on what he believes is wrong with touch based mobile games.

"As many of you may have noticed, there is a whole shit load of wrong out there these days, from abusive and manipulative money making tactics, to flat out stealing," He rails.

"To us the core of what is wrong with the mobile platform is the lack of respect for players, it really seems like a large number of these companies out there view their audience as dumb cattle who they round up, milk and then send them on their way feeling empty or at times violated..."

McMillen goes on to criticise the way many iOS games allow players to buy progress in games. "Instead of achieving these goals by running on the tread mill, you can instead just pay a single dollar and you instantly get to your goal!

"Words can not express how f**king wrong and horrible this is, for games, for gamers and for the platform as a whole... this business tactic is a slap in the face to actual game design and embodies everything that is wrong with the mobile/casual video game scene."

McMillen also posted a screenshot from the forthcoming titles' Green Hills chapter screen, which you can see on the right. "Don't let the fact that there are only 8 level pads make you think that SMB:TG will be bite sized," he says regarding the screenshot. "Its content will rival the original, but in very different ways... more on that later."

Do you agree with McMillen that iOS game developers show a lack of respect for players? Which titles are an exception to this rule? Let us know in the comments section.

[ SOURCE: Super Meat Boy Official Site ]