to join the CVG community. Not a member yet? Join now!
CVG
Previews

E3 2012's Most Anticipated: The Elder Scrolls Online

CVG E3 2012 Awards: Vote for the games that most excite you!

The games on show at E3 2012 promise to be some of the best of the generation. So you really owe it to yourself to vote in CVG's E3 2012 Awards in the Most Anticipated Title category.

Zoom

Before the show kicks off, we'll work out which of these 20 special E3 game previews have enjoyed the most page views, Facebook 'Likes', ReTweets and poll votes (see below) and crown our first victor at the Los Angeles event. Show your favourites the love!

Game: The Elder Scrolls Online

Likelihood of E3 2012 showing: Certain

Zoom

There are 250 people working on The Elder Scrolls Online. It's an ambitious project, and has been in development for five years. The team includes people who have worked on games as diverse as Halo, EverQuest, and Wolfenstein, and is led by MMO veteran Matt Firor. It's a talented group, but one with a big job on its hands. How the hell do you turn The Elder Scrolls - a story-led single-player RPG - into an online game?

Set a millennium before the events of Skyrim, the continent of Tamriel is gripped by civil war. Three factions are warring over the right to the Imperial throne - the Daggerfall Covenant, the Aldmeri Dominion, and the Ebonheart Pact. You, and thousands of other players, will join one of these groups, and fight to become ruler of the Empire.

The world will be huge, encompassing locations from previous Elder Scrolls games including Skyrim, Morrowind, and Cyrodiil. Dungeons will be instanced and non-instanced, and large PVP arenas will see hundreds of players fighting simultaneously. It's the biggest Elder Scrolls yet.

The backbone of the game is HeroEngine, the same MMO tech used by BioWare Austin to develop Star Wars: The Old Republic. Much of the gameplay that defines the Elder Scrolls series has been altered to fit the modern MMO template, including turn-based combat. This is understandable; lag would make real-time combat unreliable and unbalanced. Still, we'd love to play an MMO in first-person, so fingers crossed there's an option.

  1 2
  Next

Comments