In an interview with Gamasutra, Quantic Dream's David Cage reveals he was not happy with any aspect of Heavy Rain.
When it was released in 2010, Heavy Rain quickly established a cult following among gamers who fell in love with the unique storytelling elements of the title.
Despite the reception the game received, David Cage and his team at Quantic Dream were "unhappy with everything." According to the interview with Gamasutra, David Cage admits that they "could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything."
Cage goes on to say that he was not satisfied with the game's technology, marketing and the balance of story telling and interactivity within the game.
Heavy Rain clearly surpassed the developers expectations with Cage announcing at the 2011 GDC that Heavy Rain had sold over 2 million copies world wide.
If Heavy Rain is what Quantic Dream consider not their best work, we'd love to see what is. With E3 just around the corner, and rumours circulating that Quantic Dream will be revealing their next project, we may not have to wait too long to find out.
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