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Dark Souls PC port 'is problematic' - frame rate issues won't be optimised

From Software struggling to adapt to PC, thought it would be "a breeze"

The studio behind cult console action RPG Dark Souls has revealed that bringing the game to PC has been much harder than it anticipated.


The port, ominously named the Prepare to Die Edition, is scheduled for release on August 31.

It'll arrive with new content, including bosses, but the frame rate problems that plagued the console version won't be optimised.

"To be completely honest, we're having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC. First we thought it would be a breeze, but it's turned out not to be the case. We're still developing right now - we're crunching right now," the developers told Eurogamer.

"In Japan there's not much of a PC market and we haven't really taken into consideration that audience before. That's one of the reasons why we haven't been able to step up on the PC platform until now."

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