Wii U titles won't support two GamePads until 'well after launch'

Nintendo says devs will take time figuring out how to use a second screen before thinking about a third one

While Nintendo confirmed during its E3 conference that Wii U will support two GamePads simultaneously, early adopters won't be able to take advantage of the functionality.


Nintendo of America president Reggie Fils-Aime told Gamasutra he expects developers to figure out how best to utilise one tablet controller featuring an extra screen before they trouble themselves with a second GamePad boasting a third screen.

"Games need to be built that can take advantage of the two GamePad controllers," he said. "It's going to be well after launch for those game experiences to come to life.

"Asymmetric gameplay is going to be the next major step forward, just like active play was when we launched the Wii," the exec went on to claim. "We think that's where developers will focus first, then there will be multiple experiences that have two GamePads."

Fils-Aime also said the inclusion of near-field communications in the GamePad will offer plenty of interesting opportunities for developers.

"There's a lot of things that can be done. I've already gotten letters from Pokemon fans wishing we would do something with it." Skylanders Pokemon then?

You can check out a definitive list of confirmed Wii U games here, featuring 22 titles currently in development, plus a few more likely suspects.

Last week Fils-Aime said he expects consumers to be "pleasantly surprised" by Wii U's launch price.

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