Metal Gear Rising: Revengeance
The Metal Gear series is an icon of stealth gameplay. Even if Snake is swapped for a blade-weilding ninja armed with cutting-edge cyborg technology in the name of "lighting bolt action", the franchise was born on stealth, patience and reconnaissance.
Platinum Games needs to be careful with how full-on it is with the violence in Rising. The game allows players to slice and dice enemies at an unsettling micro level and - admittedly - this in itself looks fun in a bonkers sort of way, but how long can we do this before it turns a thinking-man's game into a repetitive one?