The Frostbite 2 engine is more than just prepared for the next-generation of games consoles, it was "built" for it, EA Games head, Patrick Soderlund has claimed.
The fact that the Battlefield 3 tech will be capable of powering next-gen games shouldn't come as a surprise - DICE's last title looks radically different on Xbox 360 compared to high-end PCs.
But, Soderlund hints in an interview with Gamasutra, the engine could scale even beyond what we've seen so far in its FPS series.
"Yeah, I'll be honest with you -- Frostbite 2 was built for the next generation," he said when quizzed on future consoles. "That's how we started it. We had that in mind and we said, 'We're going to have to build something that can scale.'
"It doesn't mean that what you see in Battlefield 3 is the end state," he added. "That's the beginning; that's where we start and then we go forward. But we have a tech base that makes me feel really confident in how we're positioned for what's going to come in the future."
The EA exec claimed that outsourcing Frostbite to other teams, such as Medal of Honor's Danger Close, will only advance its capabilities.
"If we now have the Danger Close guys working on things, they're making some things in Medal of Honor that you couldn't see in Battlefield, taking it a step further," he said.
"So for us, they're not only using Frostbite -- they're pushing it forward. And then our guys -- the Frostbite team -- takes the code and decides if these parts are going to get integrated back into the main branch, and then we can use it for more products."
EA told CVG at E3 this month it's working on "three to five" original next-gen games. We wonder how many are running on Frostbite 2.