27 Nintendo games most in need of patching

Cheaty bosses and fatal flaws begone!

This article originally appeared in Nintendo Gamer magazine.

Scan your eyes down the list below and you'll see some of the classiest, most playable games on any format, ever. But nothing is perfect. Even games like GoldenEye, Zelda and Mario Kart could have benefited from an ever-so-slight (and in one or two cases, a more-than-slight) tweak. So meet the 27 games we think would have benefited from a gaming Elastoplast...


1. The Legend of Zelda: Twilight Princess

Zelda's had its fair share of problems over the years, from Link's Awakening's many glitches to Skyward Sword's flaw which saw Nintendo resort to releasing the Zelda Data Restoration Channel to fix it. Twilight Princess owners, meanwhile, had to send their discs back to Nintendo if they'd saved in the cannon room, with an invisible Shad blocking their exit. Hopefully, the new patch-friendly Nintendo will make these problems a thing of the past.


2. Mario Kart 7

Nintendo might have patched that cheaty lake shortcut from the Wuhu Mountain Loop track, but as far as we're concerned it committed an even more egregious crime by leaving in Kalamari Desert. Already MK64's dullest track, it's been made even more boring for its 3DS appearance by the removal of the train tunnel shortcut. Replace this monstrosity with Yoshi Valley and we'd happily bump the score up to 95 per cent.


3. Rhythm Paradise

The Rhythm series is rightly exacting. As any good drummer knows, maintaining a steady tempo is crucial; sloppy playing can result in a song falling apart. Yet in the series' western debut (GBA cracker Rhythm Tengoku was never localised) stylus and touchscreen controls are an imperfect replacement for buttons. Sure, we can tap, but like a trainee fencer the perfect flick technique is always beyond us. Button control options would resolve our woes.


4. GiFTPiA

Skip's Wii superhero 'em up Captain Rainbow's cancelled translation was a great loss to the western world (even if that bit with Birdo still gives us the shivers) but a bigger miss was the quirky developer's even weirder GameCube effort GiFTPiA. Its striking cel-shaded looks still hold up today, but we're missing much of the beautiful oddness of its story, a tale that Nintendo's Treehouse translators would undoubtedly have had fun with. We still haven't abandoned all hope: Nintendo could patch in English-language subs, and make this undiscovered gem available on the eShop at Wii U's launch.

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