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GRID 2 dev: Recent racers haven't captured the 'drama'

Codies wants to deliver both "the action on the track and all of the drama around it"

Racing games have under-delivered since the original Grid launched back in 2008, reckons Race Driver: Grid 2 executive producer Clive Moody.

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Speaking in the latest issue of GamesMaster, the Codies man said the long wait for Grid 2 was down to the company's desire to develop its technology to the point where it could deliver both "the action on the track and all of the drama around it".

This is something he feels other racers have failed to achieve in the past few years.

"When we started talking about what we wanted to do it was pretty clear that we needed to spend more time developing our technology. When the first game came out we were actually pretty inexperienced in terms of Xbox 360 and PS3 hardware," Moody explained.

"There's been a huge number of racing titles that have been and gone since Grid, but I don't think any of them have really captured that key point of racing games: the action on the track and all of the drama around it. We're desperate to bring that back now but at a whole new level in terms of fidelity and levels of immersion."

For the full interview pick up the latest issue of GamesMaster.

"This is one of the prettiest racers out there," we said in our new hands-on Grid 2 preview. "[But] for all its good looks, it's on the track that Grid 2 wows."

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