Our second ability, the smoke bomb, was purely for defence and self-preservation. Anyone familiar with Assassin's Creed multiplayer will know of the awkward moment when you're trying to blend into a crowd and you spot an enemy character moving purposefully towards you your location to stab you in the guts. If you think you've been rumbled, you can simply pre-empt his or her attack by chucking a smoke bomb on the ground, temporarily stunning and blinding everyone around you. In the confusion, you can slip out of the way and plan a second assault.
The third slot is reserved for ranged weapons - in our case a poisoned dart. Once you've clocked an enemy target you can silently drop them in an instant - thinning the field by one instantly, but leaving yourself wide open to be detected by a second pair of enemy eyes.
As best we could tell in the cauldron of hecticness that is Gamescom, the mode is a perfect fit for Assassin's Creed's multiplayer mechanics, and everyone seemed willing to buy into it and play it as Ubisoft intended - the importance of which can't be understated.
It's faster paced and more action-orientated than the classic Assassin's Creed multiplayer (helped no doubt by ACIII's more kinetic assassination system, which allows you to make a kill and then dart for safety in one smooth motion), but it retains the same sense of foreboding and panic that made it so unique in the first place.
That means it should translate well when it's released into the wilds of Xbox Live and PSN. If you're looking for a more thoughtful multiplayer experience this Winter, then on this evidence you could do worse than set sail for the New World.