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Sleeping Dogs interview: 'Open world is by far the most challenging genre'

Producer Dan Sochan looks back at the making of this summer's smash

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I have a lot of fun with that, but the coolest moment for me in the game for me is the action hijack. You're driving along on your motorcycle, then you stand up, and if you get close enough to another car, you jump onto that car, hang onto the roof, swing through the window kick the other guy out and now you've taken control of that vehicle. The first time I did it, I was like 'I now feel like a real action hero.' That was amazing.

What specific Easter eggs and secrets should players should look out for?

We've got a lot of collectibles in the game for players to find, lock boxes for example of which there are about 40 per neighbourhood, they'll contain money, weapons and clothing. We've got health shrines and when you collect five of those you upgrade your overall health and then of course Jade statues, which grant you new combat moves.


All of those really give the player a lot to explore and a cool thing about Hong Kong is that it's multi-level architecture, so that you're running along rooftops, you're dropping into these very tight alleys and it makes for exciting places to hide these collectibles.

The city's quite a big star in the game - how difficult was it to realise Hong Kong and what highlights and landmarks should players look out for?

It was definitely a challenge, but we really thought Hong Kong made for a beautiful backdrop and it hasn't been done before in many games. Bbut it really is east versus west in terms of culture, a great mix of people speaking English and Cantonese. We wanted the player to get a sense of culture shock when they get there, when they're wandering through the market and you're seeing hanging animal carcasses, people yelling and beckoning at you.

We did the majority of our voice recordings in Hong Kong and a lot of it in Cantonese and maybe 70% of the people just speak Cantonese. So you really do feel immersed in the environment.

But to capture all that as a western developer without trying to play on stereotypes? It was a challenge. There were a lot of times we thought 'We want to do this, because this is what we think of' when we think of Hong Kong and Chinese culture. We had several people on our team who are from Hong Kong and we would check with them and they'd be like 'no that's a stereotype.'

I have to say in some cases we were pretty disappointed, because that would be amazing, some people may expect it. But we tend to always err on the side of realism in that case and we had several Hong Kong natives go through all of the signage all of the dialogue and make sure that things were correct, were accurate, were true to the city itself.

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