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Molyneux can't call his next game Curiosity 'because of NASA'

Delayed debut project from 22 Cans now requires a name change

Peter Molyneux has said his new studio 22 Cans is unable to name its debut project Curiosity, as it had previously planned.

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"There is a problem," he revealed on Twitter. "We can't use it because of NASA."

NASA successfully landed Curiosity, a Mars rover, on the Red Planet earlier this month.

22 Cans' project was initially expected to launch this week, but yesterday the studio confirmed a Curiosity delay to September. Whether this has anything to do with the naming issue isn't clear.

Curiosity will place all players in the same virtual room containing a single cube that users tap away at, causing fractures. Eventually the cube will break open, revealing something "truly amazing" and "absolutely unique", according to Molyneux, but only the player who delivers the decisive final tap will get to see what.

22 Cans has courted publicity by revealing plans to release a £50,000 DLC item for the game in the form of a diamond chisel many times more powerful than a standard tapping tool.

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