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Counter-Strike: Global Offensive - new PC update released

Bug fixes, gameplay balancing and community features tweaked

Valve has released a new update for recently launched tactical shooter Counter-Strike: Global Offensive.


Launched yesterday, it fixes a number of bugs, and tweaks a few gameplay and community features. Here's the lot:


  • Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
  • Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
  • Increased amount of tagging that results from hits.


  • Fixed the scoreboard turning toggleable in the end match state.
  • Fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
  • Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
  • Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.


  • Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
  • Exposed mp_forcecamera convar.
  • Exposed set of server hibernate convars.
  • Fixed code that was preventing mapper-placed weapons.

We said in our 8/10 Counter-Strike: Global Offensive review that the game "is a great introduction to the renowned shooter series, but veterans may feel there simply isn't enough new material here to justify the encore".

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