The Wii U specs have surprised many developers, particularly Sonic developer Steve Lycett, as he discusses what it was like developing Sonic And All-Stars Racing for the Wii U.
Steve Lycett spoke to ONM about what it was like developing Sonic And All-Stars Racing for Nintendo's next-gen console, the Wii U.
Lycett explained that there is "always surprises and unexpected challenges when you develop on a new console," but the Wii U offered a good surprise, rather than a nightmare.
When Lycett and the team first started work on the Wii U "the first surprise was the capability of the GPU (Graphics Processing Unit)." There were concerns that they would "need to re-engineer all the effects and shaders in the game, but they worked just fine."
The memory of the Wii U was also worthy of praise from Lycett, as he noted that "the Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny."
Sonic And All-Stars Racing isn't the only Wii U title shaping up to look just as good, if not better than the PS3 and Xbox 360 versions. Earlier this year, Randy Pitchford stated that the "Wii U version [of Aliens: Colonial Marines] has so much more to offer" than the PS3 and Xbox 360 titles.
Pitchford also praised the Wii U's controller, claiming it to be "the best controller" Nintendo have ever made, and perfect for the games he likes to play, and make.
We also can't forget Ubisoft's ZombiU - which is shaping up to be a must buy with the console.