These days it seems every game needs to have multiplayer whether it enhances the game or not. Spec Ops: The Line lead designer Cory Davis believes multiplayer was unnecessary for Spec Ops and is far from happy with the result.
"Bullshit should not exist...there is no doubt that it's an overall failure." That is how lead designer Cory Davis feels about the multiplayer aspect of Spec Ops: The Line, and as he speaks with Polygon, he doesn't mince words.
Davis explained that multiplayer was "never a focus of the development," but 2K was adamant that Spec Ops include a multiplayer component.
"It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened - even at the detriment of the overall project and the perception of the game."
According to Davis, the multiplayer is detrimental to the overall feel of the game, as "it sheds a negative light on all of the meaningful things we did in the single-player experience."
Davis goes on to say that the game mechanics were "raped" to make it happen, explaining that "the multiplayer game's tone is entirely different," and it was a "waste of money" because "no one is playing it."
He compares the multiplayer to "low-quality Call of Duty clone in third-person," which "tossed out the creative pillars of the product." Davis doesn't see the multiplayer as part of the whole Spec Ops package either, saying it feels like "another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."
Despite Davis abhorrent dislike for the multiplayer, and the fact he feels sorry for the developers that had to make it, he is "proud of what we were able to achieve [with the single player], and it was not easy."
What are your thoughts on the multiplayer in Spec Ops: The Line? Do you agree with Cory Davis?