Assassin's Creed 3 creative director Alex Hutchinson has described the latest game in the series as one of the last of the giant triple-A "dinosaurs".
Approximately 600 Ubisoft Montreal staff have worked on the project, supported by numerous other Ubi studios including Quebec City, Bucharest and Singapore, and Hutchinson told the latest issue of Edge that this type of massive production is a dying breed.
"We're the last of the dinosaurs. We're still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made, especially as the middle has fallen out," he said.
"We really felt like this was a rare opportunity We had an experienced team, who had worked on the franchise for a while; we had the full backing of Ubisoft to make something huge; we had almost three years to do it, which is a rarity these days; the tech and the hardware platforms were both mature, which allowed us to start running instead of building base features; and the installed user base for all platforms is massive.
"Many of these factors are about to change, by choice of circumstance," Hutchinson added, "so a lot of us truly believed this was a once in a career opportunity."
Cliff Bleszinski is another to express the belief that we'll see fewer blockbuster releases each year once the next generation of consoles arrives, suggesting last December that the cost of developing major games on new hardware could prove too prohibitive for all but the biggest names in the industry.