"I don't think the current generation of consoles are holding us back," Hines told MCV, before going on to suggest Xbox 360 and PS3 still offer developer's "plenty" of scope for reaching new visual, technical and storytelling heights.
Hines said he has two major sticking points concerning the introduction of new platforms. "The developers are trying to hit a moving technical target, because the platforms are being built. It moves and iterates along the way. And introducing something like that to games that are in development is always a bit tricky. And that is obviously an element of risk.
"The second point is that your install base always starts at zero. Then it comes out and suddenly a certain number of people buy it but it won't be the same number as the current gen. So you have divided your audience.
"It's then a case of: Are we just making it for the next gen? Or next gen and current gen? And how many people from the current gen that I'm targeting have moved over to the next gen? It does complicate things a little bit. Obviously the changes they are going to make technologically, in terms of the things we will be able to do, are exciting. But it comes at a price."
Hines also said that the studio won't make sacrifices to its games in a bid to release them on a greater number of platforms. "Our approach has been to put our games out on all of the platforms that will support them. So far the Wii hasn't fitted into that. Whether Wii U does down the road is TBD."