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'Huge dev resources didn't help Capcom', says Bayonetta dev

Kamiya talks down mass-production policies

Hideki Kamiya, the man who spearheaded production on Bayonetta, has turned against the industry practice of producing content with several hundreds of developers.

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Platinum Games now has about 150 core staff, which is thought to be more than Capcom Studio 4 according to Kamiya. However, the outspoken Japanese developer insists that the increased manpower will not help deliver better product.

"I heard there were a huge amount of people working on [Capcom's] Devil May Cry 4, just an enormous amount of people," Kamiya said in an interview with Edge. "Didn't help them, did it?"

Prior to co-founding Platinum Games, Kamiya had a hand in creating and directing a number of Capcom's most popular franchises, including Resident Evil, Devil May Cry and Viewtiful Joe.

The comment comes as Capcom finishes up production on Resident Evil 6, a pan-continental development operation with a reported 600 people involved.

When looking at these monstrous development team sizes, Kamiya said he is "amazed" by the small group of people that developed Bayonetta.

Platinum Games' Tatsuya Minami - the former head of production at Capcom studios in Japan - took a more diplomatic approach with regards to Capcom.

"The point is Capcom has the resources to employ 600 people, so good luck to them," Minami said.

Along with Metal Gear Rising: Revengeance, the studio is currently developing Bayonetta 2 as a Wii U exclusive title. Platinum Games' executive director, Atsushi Inaba, recently said Bayonetta 2 'wouldn't exist without Nintendo'.

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