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'Huge dev resources didn't help Capcom', says Bayonetta dev

Kamiya talks down mass-production policies

Hideki Kamiya, the man who spearheaded production on Bayonetta, has turned against the industry practice of producing content with several hundreds of developers.


Platinum Games now has about 150 core staff, which is thought to be more than Capcom Studio 4 according to Kamiya. However, the outspoken Japanese developer insists that the increased manpower will not help deliver better product.

"I heard there were a huge amount of people working on [Capcom's] Devil May Cry 4, just an enormous amount of people," Kamiya said in an interview with Edge. "Didn't help them, did it?"

Prior to co-founding Platinum Games, Kamiya had a hand in creating and directing a number of Capcom's most popular franchises, including Resident Evil, Devil May Cry and Viewtiful Joe.

The comment comes as Capcom finishes up production on Resident Evil 6, a pan-continental development operation with a reported 600 people involved.

When looking at these monstrous development team sizes, Kamiya said he is "amazed" by the small group of people that developed Bayonetta.

Platinum Games' Tatsuya Minami - the former head of production at Capcom studios in Japan - took a more diplomatic approach with regards to Capcom.

"The point is Capcom has the resources to employ 600 people, so good luck to them," Minami said.

Along with Metal Gear Rising: Revengeance, the studio is currently developing Bayonetta 2 as a Wii U exclusive title. Platinum Games' executive director, Atsushi Inaba, recently said Bayonetta 2 'wouldn't exist without Nintendo'.