A senior producer at Hammerpoint Interactive, the new studio behind the zombie survival MMO War Z, has claimed that the game's notorious similarities to DayZ will not affect the commercial performance of either.
War Z executive producer Sergey Titov told VG247 that his team "isn't looking to be better than or displace DayZ at all".
"There is definitely room for two great games in the same genre and we think that the gaming audience will agree," he said.
War Z has been engulfed by criticisms for allegedly "cloning" ideas introduced in DayZ, but Titov said his team "doesn't mind being compared to DayZ at all"
He added: "In fact we are fans of the mod. Ultimately, we hope that gamers will end up playing both The War Z and the DayZ standalone."
Titov said it was "difficult" to compare the two projects.
"Though there are similarities, we tried to create a game that was a little bit easier to access and play, and that would allow players to be creative and create their own scenarios."
DayZ, an ARMA 2 mod that attracted hundreds of thousands of fans, is now being built at Czech studio Bohemia Interactive as a standalone title.
Its creator, Dean Hall, was recently asked for his views on the War Z clone. His response was philosophical:
"Obviously you feel lots of things, and a lot of your feelings aren't legitimate," he said.
"I feel like eating ice-cream all the time; it doesn't mean that I'm going to eat ice-cream all the time. So maybe it's natural to get upset, jealous, scared - those kind of things. I definitely think all of those things.
"Maybe they [Hammerpoint] will make a better game - I don't know. Maybe what they're doing is not cool to me, but the way I look at it is what are my options? What could I do? I could stand up here and be very critical of anyone who does a clone copy of the game. What would that actually achieve other than making me look like a dick? It's not going to result in a better game.
"Should I sue anyone who ever mentions something to do with zombie horror - will that make a better game? And the whole premise of of DayZ, and the whole premise of our development is we're going to make an awesome game. That's what we're selling. We're going to price it low and lots of people are going to play it. If we compromise on that, we're screwed.
"I guess what I'm saying is what I feel isn't important," he added. "Maybe that's what leadership is: saying my feelings aren't important here - my feelings are often selfish. There are a lot of other really interesting, cool projects out there like The Dead Linger. How do you think they feel? They probably feel a bit s****y too. I have to be realistic about it and say the responsibility is on me to make a good game. And that's just life."